
Originally Posted by
jit_gohil
Yeah, Vlad is right, somewhere along the line, you'll need to study a bit of anatomy - look around you at real faces, see the shapes, wrinkles, textures, etc..
How many polys is this head at the moment?
When you start the model, try to get the basic shape you're after from early on, before you increase the number of polys - this will make it easier in the later stages.
For now though, have fun learning, look at as many posts on this forum as possible - the answers to most of your questions will be right here.
Watch the zscript in the attached Zip file (I wish I could remember who to give credit to as it's an excellent script). This will help you a lot for the sculpting.
Laters, Jit.