1. #1

    Default Z-Brush for Mattepainting-RAINART

    Hi all,

    I'm concept, mattepainter and compositer artist in a game industrie and new on this forum.
    I would like to explain and show in this tutorial how i use z-brush for a mattepainting.
    I hope my tutorial will be explicit despite of the fact that...he is basic.
    This is not a realistic picture...just i would like to show the process.


    Thank all the z-brush community and Pixologic !!

    RAINART

    www.rainfx.com
    www.steambotstudios.com

    Final picture for a Z-Brush tutorial:
    serenity2.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
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    How fantastic! It'll be wonderful to see how this is done! Thank you and welcome.

    btw .. the Adapt website is unbelievable. I honestly don't think I've ever seen a cooler site! Ever.

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    Such a tutorial would be heaven!
    Lemo

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    well, this looks quite realistic to me....

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    Smile But where is the Tut ?

    Don't find it on your cool sites...
    Pleasant landscape teasing
    Last edited by Frenchy Pilou; 06-12-06 at 03:41 PM.
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  6. #6
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    Default How Rainart Works (step by step added) Many thanks Sebastien!

    Here is the step by step

    Seb. Larroudé AKA –rainart-
    2D & 3D Matte painter & compositer artist


    Ubisoft (Montréal studios) – STEAMBOTSTUDIOS

    www.rainfx.com
    www.steambotstudios.com


    Passionate about moving images and set design, Sebastian began with creating set models before deciding to buy his first film camera. From that instant he decided he would get into computer graphics. After graduating with Photography, Visual Arts and Computer Art diploma he began illustrating scientific data, then architectural and design rendering for various companies and agencies. He perfected himself in Matte painting as a passion, developing his own techniques. He is currently serving at Ubisoft Montreal as GFx Artist and juggles regularly between Compositing, Matte Painting and GFx (with a specialisation in particles and cloth). He strives to mix his high rendering qualities in an exciting videogame development team.

    I find that using ZBrush for Concept and Matte painting is an excellent technique. It delivers effectiveness, productivity and freedom to create environments in short timelines.


    serenity1.jpg


    This matte painting was done using several elements 2D and 3D. (2D painted with Photoshop.) I needed to create some type of ''valley'' with two mountainous slopes in order to place a tower in the center. For that, I created a simple plane with deforms and details thereafter. I used only basic brushes.

    image003.jpg

    Subdiv: 1

    image004.jpg

    Subdiv: 7

    image005.jpg

    I don’t need to add more details. The rest will be painted later. Contrary to character modeling, environments (especially for a matte) can be enriched in several ways. The interest for me is the speed and freedom of creation. ZBrush gives me possibilities of precision but also of 'involuntary' creation of artefacts which are paramount for concept.

    Then return to 3D with a shader of occlusion and paint over with Photoshop.

    ground.jpg


    I try to most of my work in ZBrush. The fact that I decide to paint in Photoshop ‘‘delivers'' me from the constraints of UV in 3D (although sometimes one cannot escape from it) and allows me to save time. Also, I want to avoid having to do another pass in Maya, Max or XSI, and so try to accomplish everything in ZBrush. Very little will be lost by doing this, and the saving of time is rather important.

    Thereafter I paint the background and keep on working on my image: texture, lighting, fog etc…

    ground2.jpg


    Concerning the towers they are made up of 2D and 3D elements, as with the foreground.


    capotDeform.jpg


    capotScult.jpg


    elementp1.jpg elementp2.jpg

    The final pic looks like:

    serenity1.jpg


    Here are other examples of matte-directed structures (architecture or design):

    Z_Edge.jpg
    Created from primitives (box and cylinder).

    build.jpg
    Another Matte with details of structure and architecture.

    cavity.jpg

    mona.jpg

  7. #7
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    Wink Now...

    ...I understand
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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    thanks for showing us your workflow you have some really nice works here. I really like the one with the interesting rock formations.

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    Wonderful Thank you very much.

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    Thanks for sharing. Most inspiring.

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    Buenísimas.

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    Thanks, Sebastien...great stuff ..and good to see ZBrush used in this way !

  13. #13
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    thanks alot for that inspiring tutorial

    greets
    froyd
    nosce te ipsum!

    ZBrush Link Database: z-links.de
    chat with us on IRC: #zbrush / EFnet

  14. #14
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    Awesome!

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    Thanks for shared your skill with us.

    really impress !

    <- five star

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