ZBrushCentral

Z-Brush for Mattepainting-RAINART

Hi all,

I’m concept, mattepainter and compositer artist in a game industrie and new on this forum.
I would like to explain and show in this tutorial how i use z-brush for a mattepainting.
I hope my tutorial will be explicit despite of the fact that…he is basic.
This is not a realistic picture…just i would like to show the process.

Thank all the z-brush community and Pixologic !!

RAINART

www.rainfx.com
www.steambotstudios.com

Final picture for a Z-Brush tutorial:
[attach=34467]serenity2.jpg[/attach]

Attachments

serenity2.jpg

3.jpg

How fantastic! It’ll be wonderful to see how this is done! Thank you and welcome.

btw … the Adapt website is unbelievable. I honestly don’t think I’ve ever seen a cooler site! Ever. :eek:

Such a tutorial would be heaven!
Lemo

well, this looks quite realistic to me…

Don’t find it on your cool sites… :wink:
Pleasant landscape teasing :smiley:

Here is the step by step :wink:

Seb. Larroudé AKA –rainart-
2D & 3D Matte painter & compositer artist

Ubisoft (Montréal studios) – STEAMBOTSTUDIOS

www.rainfx.com
www.steambotstudios.com

Passionate about moving images and set design, Sebastian began with creating set models before deciding to buy his first film camera. From that instant he decided he would get into computer graphics. After graduating with Photography, Visual Arts and Computer Art diploma he began illustrating scientific data, then architectural and design rendering for various companies and agencies. He perfected himself in Matte painting as a passion, developing his own techniques. He is currently serving at Ubisoft Montreal as GFx Artist and juggles regularly between Compositing, Matte Painting and GFx (with a specialisation in particles and cloth). He strives to mix his high rendering qualities in an exciting videogame development team.

I find that using ZBrush for Concept and Matte painting is an excellent technique. It delivers effectiveness, productivity and freedom to create environments in short timelines.

serenity1.jpg

Attachments

image003.jpg

image004.jpg

image005.jpg

ground.jpg

ground2.jpg

capotDeform.jpg

capotScult.jpg

elementp1.jpg

elementp2.jpg

Z_Edge.jpg

build.jpg

cavity.jpg

mona.jpg

…I understand :cool:

THE LIGHT OF URANUS

There is a sun hiden in each Uranus
Sudenly, this Uranus open the mouth
and the sky and the ground are exausted in dust
in front of this sun
when it emerge from the ambush.

thanks for showing us your workflow you have some really nice works here. I really like the one with the interesting rock formations. :+1:

Wonderful :+1: Thank you very much.

Thanks for sharing. Most inspiring.

Buenísimas.:+1: :+1: :+1: :+1:

Thanks, Sebastien…great stuff :+1: …and good to see ZBrush used in this way !

thanks alot for that inspiring tutorial :smiley:

greets
froyd

Awesome! :+1:

Thanks for shared your skill with us.

really impress !

:+1: :+1: :+1: :+1: :+1: <- five star :laughing:

Forces to do great work, arouses the new thoughts. On foreground trees… It is part of photo?

hey man, very nice work!
im gonna try to work for ubisoft montreal soon too but i hope i dont have to be THAT good omg :o

great works you got there,and Thanks for sharing. Most inspiring. my favorite the Matte with details of structure and architecture

Cool art, it is very abstract and real at the same time…
Could I know what video games you have worked on?