Hi!
This is my first post First thing I want to say is that this site rules! Alot of really inspiring stuff here!
Here is two marvel heros I made with zbrush. Rendering is done in maya with mentalray. Postproduction in digital Fusion 4.
I’ve had some problems learning how to pipe the sculpt from zbrush properly to maya. The first time I didn’t get displace/normalmaps to work at all so I just used it as a bump (old venom render).
Then with dare devil I got the normalmap to render but there was some errors here and there. Some details didn’t match with zbrush either.
The third time I revisited my venom scene which I only used a bump the first time. I resculpted the intire mesh and used zmapper to output the normalmap, and it worked really well. I have tried displacement also, but I’ve never been satisfied with the result. Long rendering time and not as much details as the normalmap. Trying to get a hang of this whole anatomy thing, these are my first tries. Comments are welcome, always trying to improve!
regards J
old venom render:
Hope the images are not too big.