Hello,
I have been away from this place for far too long!
Some great new talent around here… I still see a few old familiar faces too!
Truly amazing work being showcased here.
Here is my humble stab at it…
Everything sculpted and textured using Silo for base meshes and ZBrush for the rest.
All low res meshes with hi-res displacement maps. (except for the 2 skulls.)
Character rigged and rendered in XSI using SSSfastskin shader.
Thanks for looking,
Michael