Hello everybody,
here is a little work on head, base mesh was made in Max, and Zbrush for the rest
The render was done in Max with a mix between normal map and bump, i’m not totally satisfy about normal map, i don’t know why but the upper lip seems to be really hard/sharp, may be an uv problem ?!
Comments and crits are welcome.
Thanks.
![Devil01.jpg|800x600](upload://8sHpWtBtNTc3I6k2Lx5j500pawb.jpeg)![Devil02.jpg|800x600](upload://wWC5Gk7Ede4nP85K3hjY2PkoHRq.jpeg)![Devil03.jpg|800x600](upload://9u2TY7nZjvEh1zPR3ws6eGTdSvz.jpeg)