1. #1
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    Default Male Anatomy Study: Nudity

    musclesweek5.jpg

    I'm in the process of studying the male anatomy with zbrush. I have done this before in clay and parts of the body (head, forearm, and foot) in blender. My goal is to have a full colored model, posed and rendered in XSI. It will hopefully look like a cross between The Freedom of Teach anatomy sculpture and the plastinated corpses at the BodyWorlds exhibit. I'm not quite sure how to approach modeling the striations, I'm not familar with the deco brush, and the type of alpha that would work. Or if stencilling will work better. I'm not finished with modelling the basic forms of all of the muscles yet.

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    looks like youve got a good start on this womball, I think the deco brush is probably easier than using the stencil. I like using the Deco Brush with the alpha from Rimassons Artist in Action. If you do a search you can find a script that will make the alpha for you then you just have to export it out.

    the only critque i have is that the pectoralis minor looks like its coming from the sternum rather than the clavicle. could just be the shader though.

  3. #3
    kramskoi
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    Default Nice start

    The Pectoralis Minor lies beneath the Pectoralis Major and shouldnt be seen at all, so he's not far off. The Pectoralis Major does have clavicular and sternal origins so although its still a bit lumpy in places the anatomy is actually pretty close through the chest.

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    kramskoi
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    Also, I agree, the Body Worlds exhibits were amazing. Anyone who has a chance to see them should do it if its in your city. I spent hours and hours doing drawings from them

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    oh ok i think the anatomy book I have is labeled wrong im just refering to the top lobes of the pec they just need to be more clearly defined at teh base of the clavicle. I had never seen the Freedom of Teach model I wish i had money so i could get one.
    Last edited by Evan Gaugh; 07-18-06 at 10:12 AM.

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    http://www.freedom-of-teach.com/prod...id=cat_anatomy

    I really want one of these, but they are pretty expensive. I may end up just ordering the chart though. I'm studying anguyen's model as well, I'm not sure how to make the recesses that deep though. He gets very nice shadows with his model.

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    muscleheadweek5.jpg

    Some updates to the head using a masking technique to achieve sharper muscle edges. I have started to figure out how to use the deco brush. It seem like a horizontal striation texture could be used to create striations than can contour around the extremeties.

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    muscleweek6ish.jpg

    Getting there. Almost done forming all of the muscles. I am going to be gone for aweek for vacation.

    Is the bumps too much? I'm not going to render in zbrush for the final render since I want HDR lighting and area lights.

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    I think its a good update. I would say I think you should take the time to actully make all the striations rather than just using this bump. it looks like you just used noise or something.

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    I intend too. I'm just not sure what type of meat I need an image of for the bump map. The muscles do look like they are made out of meat and the striations kind of wiggle a bit. As for color I may have to use meat images as well. :-) What I really am not sure about is if I should model the surface veins. Some aren't that easy to get references for and I'm not sure if they are arteries or veins.

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    The anatomy is looking pretty good there Womball. I personally think the bump is just a little too severe but I think the texture will make a big difference and once rendered it will likely be not so apparent.

    Those anatomy statuettes are really cool, I want one too

    Keep this man away from vinegar and lemon juice!

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    kramskoi
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    Things that might help.
    On the back view the scapula should be visible, especially in a pose like this. Check the connections of the rear deltoid to the top of the scapula as well.
    On the front, the seperation between the Abs and the External Oblique seems to be a bit too deep. Could be the shader though.
    Also, on a flayed figure I would expect to see more protrusions from the bone. They seem to be getting lost a bit too much, especially through the hips.
    In general, if you want to REALLY push this I would begin to study the origins and insertions of each major muscle and whether the muscles lie beneath or over other muscles. There seems to be a feel of skin on this figure and I think youre going to have get some really hard edges to start seperating the muscles.

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    I'm back. I will start up on the corrections and more progress tonight.

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    Preliminary color test, plus some more work on the muscles. They are really visiblie now generally. I use this cavity shader to bring out the muscles more. They are a bit less severe than this, but still severe. I will make the colors less uniform later, but I want to finish up the basic parts first. Like overall muscles attachments and basic coloring. And I want to do my striations.

    musclecolortest.jpg

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    Default Posting anatomy

    Womball, consider posting here the PDF I sent you with anatomy comments.... mebbe help a fellow traveller?

    Good Luck and keep goin!

    Main thing is to get it to flow--- if your goal is a flayed body then its pretty much a continuum, less lobulations to muscles-- at rest ---
    Remember everything is covered in thin fascia anyway. Think about a field-dressed deer.......

    Craig

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