1. #1

    Default z dragon project W.I.P.

    Hi everyone
    heres my lates work its still a w.i.p
    I have been working on this model for couple of days now
    its just solid z brush model no diplacement no texture
    but iwill work on it more next days
    Anyways about the dragon i wanted him to look noble ,just and kinda harmless (woudnt bet on that )

    comments and crtitics are welcome

    d2.jpg
    d1.jpg
    d3.jpg
    d4.jpg

  2. #2

    Default

    Just finished the displacement map gonna work on this more ... been a loooong time....

    2.jpg
    1.jpg
    3.jpg
    4.jpg

  3. #3

    Default

    nice work man!! plan to texture it!!?

  4. #4
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    Default

    Lots of work left to do before texturing, but I like the look your getting. The side of the head thingy's seem to be a little heavy/dense.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

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    Default Don't rush into the details so soon.

    jazzbird,
    [font=Verdana','sans-serif]Excellent detail work, but.... it would be wise to concentrate on some of the secondary and tertiary forms before rushing into the details.[/font]
    [font=Verdana','sans-serif]I am not knocking you by any means, you have a knack for details, for sure. [/font]

    [font=Verdana','sans-serif]J[/font][font=Verdana','sans-serif]ust a suggestion.[/font]

    [font=Verdana','sans-serif]Here is something of mine that may prove usefull to illustraite this point.[/font]
    [font=Verdana','sans-serif]Hope you take it in the spirit in which it is meant. [/font]

    [font=Verdana','sans-serif]Respectfully,[/font]

    [font=Verdana','sans-serif]~BW B.Wade_DragonV.2.jpg [/font]

  6. #6
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    Default thanx guys

    abbasi - - yes im gonna texture it but i rushed on the details again its so typcal me i allways rush darn ... im gonna go back sculpt some more then start all the details again after that im gonna texture it thanx for the comment mate!!

    Jason Belec --- yep you are right im gonna work on that tomorrow thank you

    Mr.Monster -- there you done it again the picture you posted rocks its just the look im after so itwill help me a lot thank you ( is it all zbrush??)

  7. #7

    Default

    Its been a long long time and i havent been around
    seeing all the great posts make me started zbrushing again well here are the latest images. its still in progress as always c&c wellcome !!!
    mostly i worked on sculpting just to understand the new tools and brushes (zbrush 3 rocks)

    3.jpg
    1.jpg
    2.jpg

  8. #8
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    Default

    Great attention to detail!

    But I agree with the suggestion to work out the basic shape first.

    Don't take this the wrong way, I am only trying to help, but your dragon looks a lot like a goat that, on the evolutionary ladder, went back into the water.

    Maybe working in some feline or distinctly reptilian ie crocodile features on the lowest d-level will do the trick to turn this into a first rate dragon (just widening the jaw structure might help), for which you have the detail already worked out. Many props for that!

    As I said, just trying to help.

    Keep up the great work!

  9. #9

    Default

    Look at some pics of dinosaurs and crocs, and use them as a reference as to how the masses under the skin look. Then focus on details.

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    Default

    thanx for the comments guys i was gonna post something tonight but im having a zblock !!!
    cant seem to work out the basic shape and i dont really know where to start right now

    anyways im not sure what to do next im not very happy about the neck area im gonna do that all over again

    chin needs some adjustments i hear ya pal thanx and cheers for all the comments
    Last edited by jazzbird; 05-28-07 at 01:37 PM.

  11. #11
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    Default

    jazzbird: I'd just go back into the base mesh and make the necessary modifications there. Mr. Monster's Dragon is a really nice example to look at, perhaps he would post some ortho's for you to get a good overall impression rather than just the profile. If not and you want some real life references, look at pictures of an alligator or another croc with a more narrow skull and just translate the general structure into the look you want. Keep posting!

    Mr.Monster: Very impressive showreel and list of credits on your myspace! Damn, you worked on "The Last Starfighter" !? I loved that one, any chance you might tell me who or what you worked on?

  12. #12

    Default

    Ok Im on the right track this time (at least i feel like it )
    been working on the neck this looks much more better, and i made the jaw a little bit wider and all the additude of the model been changed
    some part of the neck stiil needs adjustments still w.i.p.
    hmm let see what you guys gonna say this time
    your comments are really helping me a lot guys thanx again.

    1.jpg 2.jpg

    3.jpg

  13. #13

    Default HD SCULPT PROBLEM help !!!

    Ok i wanted to test the new hd sculpt i divided the model 2 times in hd sculpt and when i press a to see whats up z brush came up whit this!!
    can anybody tell me whats wrong with the eye region other parts of the model seems fine
    and this black spots wont go away when i render the model too
    somanybody knows anything about this?? i really need help
    (and i tried smoothing too )
    what-the-heck.jpg

  14. #14
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    Default

    Check this out...might be your issue too: http://www.pixolator.com/zbc/showthr...rain+artifacts
    -Scott

  15. #15
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    Default million thnx

    Thank you very much i figured out the problem
    Turns out you can fix it by turning on "Double sided" polys in the Display Properties.
    cheers

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