1. #46
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    Default unifying "Look

    Bad-koala,
    http://Medical-illustration.com
    "Your real job is to keep your dream alive."
    Modigliani

  2. #47
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    Default re: unifying look

    Sorry, hit return....

    MOST everything is in the SAME DETAIL LEVEL (awesome feathers and face), 'cept for the texture of the neck/shoulder/lapel [whatchacallit] and the 'wood'(?) on shoulders.....

    Thus, these elements seem a li'l out of place.
    Do you plan to be doing more with add'l disp or bump map later? At this level they're gonna look made out of foam. Just wondering.

    Also [I'll shut up now, promise], whaddya think of relaxing the face a bit--- OK, OK, I know he's fierce [and I'm ignorant], but does he thus HAFTA be grimacing alllll the time?

    just my .02 = sign me "Newbie," tho I was ONCE Softimage fluent, only now re-entering the 3D fray.
    http://Medical-illustration.com
    "Your real job is to keep your dream alive."
    Modigliani

  3. #48

    Default

    amazing work. the anatomy is cool and all the gagets add to that

  4. #49
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    Default

    Congratulations on Top-Row!
    Thuz Zpoke Zarathuztra

    Before the Battle

    Tera-City WIP



  5. #50
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    Default starting to texture the body

    Small progress on the body texture. I'm still playing with the colors. I will add details once I will have the right colors.

    skin_wip.jpg

  6. #51
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    Default

    Coming along really nicely. Like the color palletes used so far.
    Kyph

  7. #52
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    Default Metal

    Great stuff. Hey I thought that guy looked a bit familiar. I have a Troll Shaman in WOW.
    Ya Mon!

  8. #53
    Adam Muratoff
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    With all the outfit and adorments, he's a very interesting character. Awsome work. I can hardly wait to see him textured and lit.

  9. #54
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    Default

    WOW!!!( Pun intended): Great work koala. I wish I had the talent to create full body models. Keep it up. Can't wait to see the final model.
    -I take everything in moderation, especially moderation-

  10. #55
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    Default

    just a small update.

    If someone knows where to find a good tutorial about skin shader with mental ray in 3dsmax that would be cool

    t.jpg

  11. #56
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    Default

    skin_wip.jpg
    Why the change ? :/ i liked the previous desing more :/

  12. #57
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    Default Starting the props textures

    I re-worked the skin and started to texture the props.
    Tomorrow I will work on the teeth/gum and the pieces of wood on the shoulders.

    t.jpg

  13. #58

  14. #59
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    Default

    Something about the captive bead ring in his nose seems a bit too modern. Maybe just making is a crescent or a quill of somesort would keep it a tad bit more with the overall look you're going for. Most captive beads are usually machined jewelry with exact specifications atleast in my experience. I'd give him something a bit more "tribal" to keep that look going for him that you're got established with the rest of his accessories.

    Still, looking amazing yo.
    Kyph

  15. #60

    Default

    Wow, that's really awesome... Great job!

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