1. #61
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    Before texturing, I have to advance deeper in details!
    Here's the low res mesh. Its a modified version of angyuens face.

    Lowres.JPG
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  2. #62
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    hey Seb! i know it, because you wrote it on your first post!
    my words're not to question you, they are for praising your work!

    keep up the good work!

  3. #63
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    I love the skin detailing. Interesting expression- without a background context, he could suffering from trapped wind.

  4. #64
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    i like to see your progress, very nice model, now the textures,

  5. #65
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    Damn. I found angyuens free model thread, with the head you used here: http://www.zbrushcentral.com/zbc/sho...4&page=1&pp=15

    But well, the downloadlink is dead. Has any one an idea, where to get this nice stuff from?

  6. #66
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    Default le maitre du modeling in Zbrush

    Je suis toujours tres impressione par ton talent et la facilite deconcertante avec laquelle tu models. Je voudrais que tu nous donnes quelles explications sur ta maniere de texturer et plus particulierement comme tu t y prends pour les yeux (je fais reference a ton chevalier). Encore une fois bravo pour ce model , 5 stars c est vraiment tres peu te donner. Bonne continuation.
    Matt

  7. #67
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    There's nothing special techincally talking regarding my characters.
    I usde zaplink, and photo references to project photos on my mesh.
    Once my texture is projected correclty on every faces of the mesh, I open the flat version in photoshop to tweak minor defaults.

    Regarding the eyes its mostly a material play. I use a very simple material, but I push the spec to maximum, then I tweak the speculaur curve to have a very sharp highlight.

    If you have a nice model (even if its simple) and clean texture, with good rendering settings you have the keys for a nice picture.

    Thanks you for the compliment!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  8. #68
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    Here's a small update:
    I added the lower strap, and upper elements to recive the metallic protection and the headphone holder.



    attachment.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  9. #69
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    amazing !
    did you use some little tools the you projectect onto the surface, or you sculpt only ? I'm talking about the little stuff, a sort of button on the headphones...

    great work

  10. #70
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    Its done mostly with pure sculpting, masking and projection master.
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  11. #71
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    many thx bro !

  12. #72
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    Bravo pour l'ensemble J'ai suivi ton chevalier également, impressionnant de voir comment c'est clean.
    ça doit horriblement ramer non ? peux-tu nosu décrire la bête ? =)

    Impressive works, I love how the details are turned, verry clean as well. Keep it up

  13. #73
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    Sweet Detailing, Seb!!!
    are we gonna see it textured? not that it needs it...looks rather lifelike as is. Truly admire your use of zbrush to bring life to these models...fantastic!!

  14. #74
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    I did it at work, my pc there is 2 gigs or ram, ati 9800 something like that.
    The mesh is still pretty heavy so I have to hide a lot o the mesh to consentrate on small parts each time...

    The texturing will come once the model will be finalised in 3d...
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  15. #75
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    amazing work, very realistic!

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