1. #91
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    well, what can I say? FIRST CLASS!

  2. #92
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    Salut Sebcesoir,

    c'est du bon boulot ! impressionnant le niveau de détails ! j'aime beaucoup
    tu en es à combien de poly ?

    bonne continuation!


    'Tit Max

  3. #93
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    I've been creazy busy those days, I couldn't work too much on my dude.
    Now I'm happy to finish the accessories, modelised in max.
    They're are not sculpted yet, it's just an intergartion test of the final elements.

    I decided to remove the upper metallic protection, they were hidding too much of the top sculpting, too interesting details to be lost to me!

    crew12.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  4. #94
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    I agree about the projection - it blocking so much detail definitely bothered me before. Perhaps that can be a translucent plastic, though?
    --Aaron Levitz
    Web / FB / G+ / Twitter / YouTube / Vimeo / Indaba / HitRecord

  5. #95

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    That's crazy details right there!
    It's such an amazing model, you should do a tutorial about it!
    Congratulations! Do you plan to texture it now?
    JR Gauthier
    www.turboatomic.com
    3D design & animation

  6. #96

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    Excellent, love the model. But can I ask: why no eye balls? So many other minute details, but no eyeballs. It's such an important part of any character too.

  7. #97
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    You are taking this work well beyond. Really nice to see.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  8. #98

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    Brilliant, one of the most detailed models ive ever seen. Love the way you have done the cloth and kept the topology in top condition.

    He must get a bit hot in all that gear though
    93

  9. #99
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    WOW! That's some amazing detail!

    One observation, though (not really a crit): the way you have the goggles right now, it seems like the outer edges would be pulled up and away from the surface of the guy's face. It seems like maybe they should go on first, underneath the rest of all that headgear, instead of on top.

    Fantastic work.

  10. #100
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    Holy crap , awesome update Seb ! Insane model, i dig all these details
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  11. #101
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    I would'nt be surprise later on to notice an ultra thin scratch on the glasses

    You surely are The Micro-Man

    Fidel

    * Diary of a VSWIP 2 (Raguel) -updated 10.17.07-

  12. #102
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    Details, details and more details you must have the eyes of a bird.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  13. #103
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    great expression.. alot of details i love beginning to end.. great job

  14. #104
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    DAMMMNNNN!
    I thought I would never finish this one... But here we go...
    I will post soon non textured mesh.
    Render in zbrush, background on photoshop.

    Carrier_Crew_low.jpg


    High res (1280x1024) here :
    http://sebleg.free.fr/2006/Carrier_Crew.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  15. #105
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    Very nice!
    I love it!!

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