1. #91
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    Ok

    As I have started texturing for my new monster, so I thought to share steps by step procedure.

    This is the first creature which I am texturing properly as till now all my characters are toon shaded, hence no texturing till now....

    1st step was to create the inner layer of skin , this is basic skin shader painted at low levels for inner side and same material painted on back with high intensity...

    Just started so hope to post screen shots as I progress........

    please provide tips and suggestions as I progress, I want to create it in a way which everyone will like seeing..... that will help me learn professional texturing properly...

    monster-1.jpg

  2. #92
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    Hey Sunny

    I just wanted to say that you are improving quite a bit and I really like your last image composition in this thread. It is unique I am going to answer your kind words from my armor thread here as I will be going back and starting a new thread. I used combo stencil and black and white texture which I converted to mask. I am still learning on that in between writing my novel. You are getting better and better. Dont stop now

  3. #93
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    Ok friends

    Here is first proper realistic texturing of mine... well I am kicking myself for not going back and reading the practical guide again after I caught on with zbrush. ( I simply left it when I logged in ZBC last year)

    I dropped the model , so actual texturing isnt still done.. but this was just a mock up for me to really undersatnd the texture painting basics in zbrush..

    You all can expect me to create more realistic creatures for my comics from now on...

    Final render

    centipede-renderfinal.jpg

    Normal render with no 2d paintings on it..

    centipede-render.jpg

  4. #94
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    Funky monster! Maybe you can shade the belly lighter and the rest a tad darker to give the critter a bit more depth. The Z-Sphere model must look more terrifying than the result 8-). A real monster to work with ;-).
    Lemo

  5. #95
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    Lemo what I actually missed was the whole modeling and texturing basics in the practical guide( the lizard one) I think thats the reason my models dont look that realistic.... my biggest problem is use of zspheres posing and sometimes I carve for using edgeloop because of it, I will have to learn rigging , I am learning blender a bit, lets see if I can caught on with it.... or Xsi is there with your rigging tutorial...

    This was just a sample test, I will be giving totally differnt material and coloring to this monster....

  6. #96
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    Well after texturing I went one step back and tried learning modeling properly.

    The result was that I understood why I was not able to sculpt proper detailings before... the catch was hiding the portions of body we dont need to sculpt on and turning quick 3d off.... now I am able to sculpt details yahoooo...

    This is my first go at scultping details without bump maps so there will be mistakes for sure, but do all of you let me know hows it coming out...

    Its a man with a dog face.... only the body part has taken me over 2 days to sculpt, well with practice I will catch up....

    DOG-GUARD-3.jpg

    dog-guard.jpg

    dog-guard-2.jpg

  7. #97
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    Default Cool

    I like him, he's cool. Love to see how you develop the face.

  8. #98
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    Getting better all the time man!
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  9. #99
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    What was your method for his loin cloth? That one atenna looks like a flame or something, was that your intention by chance? hehe (not trying to patronize you if it seems so.)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  10. #100
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    Well man

    You can say I didnt worked on his antenna at all - I was so mesmerized with the first paint texturing I was doing, I simply missed working on it... though my main aim to create it- is to glow in dark, which would attract creatures to him....will create proper texturing on it after I finish my model.....

    Regarding Landscape tutorial , I will create one soon just wait few days, I am too busy to even breathe now days

    tip- Remember always create sky first, when you are done with it, bake it and start from next layer
    Last edited by wckedsunny; 12-01-06 at 03:36 AM.

  11. #101
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    double post oops

  12. #102
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    Sweet, thanks for the tip. Can't wait to get home so I can start on it :]

  13. #103
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    Heres an update -- anyone liking its face and long snout ? lols

    Going back to work on ears and facial details.

    Can anyone tell me how to add more polygons to the face of the zsphere model without loosing my stored morph ??? I want to have more fine details in the facial region and hair part.. this model is over 1.8 millions anyhow.

    Thanks for any comments before hand.

    dog-guard-4.jpg

    Prospect you can check this link of mine, I never got time to complete it but there are few techniques there which will help you... dont go on the face of that pic.... I was just talking abt techniques there.

    http://zbrushcentral.com/zbc/showthread.php?t=37451
    Last edited by wckedsunny; 12-01-06 at 03:19 PM.

  14. #104
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    Ok I am catching up speed now, this is an hour work compared to 2 days of work posted before...

    I don't care this detailing is perfect or not because this is my first attempt on proper sculpting in zbrush.... atleast I am jumping in my seat as I am able to do what I longed for, sculpt high details on the model directly..

    Now I know why zbrush is such an amazing sculpt tool

    This looks more like a fox face then a dogs but hell with it I am happy I made something of high standard

    dog-guard-5.jpg




    Next going to work on hands and legs..

  15. #105
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    looking good...I am still trying bodies myself...the hands and feet are what kill me ...I don't know whether it's better to do them seperate or make them part of the one piece model? Any good tips to share that have helped you in your body modeling?
    thnx
    Ron

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