Here’s something I did for the Blizzard contest, but I didn’t actually enter…I tried to submit about 5 minutes before deadline but the submission tool was taking forever…so…no submission. No worries, it’s not done yet anyway, which is why I waited till the last minute to submit.
The entire thing makes heavy use of Max Sub-D modeling, ZBrush with 16-bit displacement maps rendered in MAX (scanline), some normal mapping on top of displacements (the voodoo mask), Deep Paint and UV Layout (from Headus).
I still plan to finish this scene as I intended…there’ll be a throne, foliage, fur on the gloves and perhaps some other areas, and nicer rendering with GI and all that good schtuff. C&C welcome.
I’ll post more renders soon (including more angles).
[attach=40524]Orc_VoodooPriest.jpg[/attach]