Zbrush Morphing… IDCrisis v1
Hi guys, this is a cool little project that I knocked out in about 20 hours to test one aspect of the R+D I’m doing for a personal project… It’s created in Zbrush and Max (both of which I’m still kinda noobin around in) and I made about 50 heads for the piece… It’s a test for some full rigged and textured body morphing I’ll try and pull off in the next 6 months or so…
I think it’s something a little different to what I’m used to seeing and although the animation is nowhere near polished I’m happy with the overall effect… Hope you like:qu:
here’s a few snaps
[attach=41846]1.jpg[/attach]
And here’s the link to the decent quality file Quicktime Sorenson3 18mb
and the lower quality file Quicktime Sorenson3 5mb
C+C appreciated, I’d also love it if anyone who’s tackled a full body rigged morph has any insights for me as to approach…