1. #1
    Senior Member Follow User Gallery
    Join Date
    Apr 2006
    Location
    From Studio City, Calif. Currently in sunny Prague!
    Age
    57
    Posts
    315

    Default Demon Devil Dude

    Ok, here goes....first post!

    I am not a CG guy, just an artist who loves sculpting and monsters!
    Teaching myself Zbrush, with a little help from some great Zamigos,
    Marcus Civis, Ncollings, and Artwooki, thanks guys for your help.

    What a great community, thanks everyone, and what an amzing program!
    This is based off an old sculpt of mine.

    Still quite a bit of work to do, but Open to C and C
    B.WADE DEMON 1.75.jpg WADE DEMON CLOSE UP.JPG

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Apr 2006
    Location
    From Studio City, Calif. Currently in sunny Prague!
    Age
    57
    Posts
    315

    Default

    Here is the original sculpt.
    Open to suggestions on coloring this model, as I see their are several ways to go.
    Any suggestions or preferred methods you might recommend??


    B.Wade Original sculpt1.jpg

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    The 'Internet' baby! What wonderful scenery! And the realestate is still cheap...
    Age
    52
    Posts
    4,015

    Default

    Pretty cool so far. A lot of the details are realy well done. The lighting/matrial makes it hard to see clearly. I would suggest strating with similar colouring that is on your sculpt image. Build from that.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Apr 2006
    Location
    From Studio City, Calif. Currently in sunny Prague!
    Age
    57
    Posts
    315

    Default

    Thanks Jason,

    I appreciate the direction.

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Nov 2003
    Location
    UK
    Posts
    728

    Default

    I love this guy, Brian.... Everthing from your 'real-world' modelling now starts to shine through to startling effect as expected-
    You've certainly acquainted yourself very well now with ZB - great stuff

    PMM'ed you again

    Chris


  6. #6
    New Member Follow User Gallery
    Join Date
    Oct 2006
    Location
    Kelowna, BC Canada
    Posts
    23

    Default

    The head looks really cool. Two (thumbs) up


    "Suggestions for colouring?": I myself when I create a character be it a drawing, 3D model or painting always create a 'short story' as you will for it. Imagining the place they would be found, what type of world and life do they come from and live? What is their environment?
    Your creature is demon like, most people believe to come from some sort of hell. What is hell in your mind? What types of rocks, plants, and liquids would you find in such a place. Is the character a hunter, gatherer, slave, lord? I would then grab colours that influance his environment and incorparate them to the characters make-up.

    Sorry for no direct colours or colour ideas but I thought maybe the way I like to plan out my colours may give you a different approach. Keep of the great work

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    34
    Posts
    2,160

    Default

    It looks good so far. I would like a side view from somewhat of a distance. Its hard to see all of the forms right now.

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Feb 2006
    Location
    Charleston, SC
    Age
    37
    Posts
    225

    Default

    Excellent start my friend. Very impressive for someone who is "not a 3d guy." I guess the transition from clay to mouse and keyboard wasn't that hard. I'd try a two toned approach on his skin, like Pierre Bourgeot's Oolox. http://www.pierrebourgeot.com/site/v...ry.htm?a=oolox
    Also, the lighting feels to strong. It's washing out the models form. I can't wait to see more.

  9. #9
    Moderator Follow User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    11,462

    Default

    Looking good! A really great first post. I'd love to see a render with GI shadows to bring out the depth. I shall look forward to seeing what you do with it.

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Feb 2006
    Location
    Charleston, SC
    Age
    37
    Posts
    225

    Default

    That's a great start for someone who is "not a 3d guy". I guess the transition from clay to keyboard and mouse wasn't that hard. I'd make the skin two toned, something like Pierre Bourgeot's Oolox. http://www.pierrebourgeot.com/site/view_gallery.htm?a=oolox
    It really helps to make it feel less human and more beast. Also, the bright lighting is washing out the form of the model. I'd turn it down a notch. Can't wait to see more.

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Sep 2004
    Location
    Los Angeles
    Age
    36
    Posts
    808

    Default

    Hi MM, great model man.
    i'd like to see a render of the head in grey and with some GI
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    The 'Internet' baby! What wonderful scenery! And the realestate is still cheap...
    Age
    52
    Posts
    4,015

    Default

    Requested light and material....

    EDIT: updated file, my booboo.
    Attached Files Attached Files
    Last edited by Jason Belec; 10-21-06 at 09:29 AM.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Apr 2006
    Location
    From Studio City, Calif. Currently in sunny Prague!
    Age
    57
    Posts
    315

    Default Thanks for the suggestions...

    ZAmigos, I appreciate all the support, comments, and suggestions...

    Jason, Thanks for taking a moment from your proliforation of postings to give some input. I appreciate it.

    Atwooki/Chris, Thanks for your help from the start I will definately check out that material and lighting setup, for sure. If I am digging it, I'll post it here. Cheers mate!

    OrrieWalls, I appreciate the insightfull approach you've suggested as a means to decide coloring. It is a good idea worth delving into.

    Womball, I see how big the post showed up, and yes, it is difficult to absdorb all at once. I will post a side view, just for you pal.

    Marcus, thanks for your support, your another real pal and "super-genious" A render with GI shadows...(Do I just select the "Shadows" box in render?)Hmmm?

    Jlizzle, thanks for the support, and the link! The transition fron clay to 3d isn't that easy, alot to learn at first, but I think once you start to get the hang of it, it's gets easier(?). I still can't believe how much more their is to learn Great link too! I definately will be influenced by it. That Pierre Bourgeot is one talented dude, and good call on your part, as his coloring is very rich in charactor. Thanks again.

    Nick, hey pal! Good hearing from you! You've been a pal from the start too. Thanks for the kind words....(What is GI????) Sorry...

    Again, thanks and I will keep everything in mind.
    Cheers guys!
    ~BW

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Oct 2005
    Location
    Delaware
    Age
    34
    Posts
    2,160

    Default

    Thanks! I think that will help seeing all of the details and possible mistakes (if any). I'd like to see this guy painted up like an latex appliance. I think he needs some color!

  15. #15
    Senior Member Follow User Gallery
    Join Date
    Apr 2006
    Location
    From Studio City, Calif. Currently in sunny Prague!
    Age
    57
    Posts
    315

    Default

    [font=Arial','sans-serif]Here is an update, and a profile view for Womball B.Wade Demon V.3.5.jpg [/font]

    [font=Arial','sans-serif]The original document size was 3100w X 2200h[/font]
    [font=Arial','sans-serif]Material and light from Pixolaters [/font][font=Arial','sans-serif]WhiteDinoLight.ZLI[/font][font=Arial','sans-serif] and WhiteDinoShader.ZMT[/font][font=Arial','sans-serif] with some adjusting courtesy of Jason Belec. (Thanks)[/font]

    [font=Arial','sans-serif]Zoom>AAHalf. 3d edit off. Draw Smoothing at 1[/font]

    [font=Arial','sans-serif]Would greatly apprecialte any further feedback on lighting or materials.[/font]
    (Still some further modeling to do)

    [font=Arial','sans-serif]Further critiques and criticisms welcome from all [/font]
    ~Mr.M

Page 1 of 6 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •