1. #16
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    Hey there,

    That's such a cool demon!
    And he's so funny I had to post here.
    hahahahahaha

    Cheers.

  2. #17
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    haha thank u Spin 99.
    Update! what do you think about it now ?

    Demon_Vampire_Textured05.jpg
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  3. #18
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    I must check my settings 'cause I never got notified about your reply

    Well I see your post at last!
    Yes he looks awesome and he's just sooo funny.
    Dunno if it's the rolled up ears or the teeth but
    this is one character that makes me grin everytime.
    Great work!

  4. #19
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    Update!!!
    Concept by Miles Teves
    Demon_Vampire_Textured07.jpg
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  5. #20
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    nice rendering now in max assigne a SSS fast skin shader mesure your own head and size your made head that sizer then on the deep surface scatter menu put the scatter depth to 3 cm dunno about american scales tho.

    now place a back light behind your character and tweak the SSS shader to make his ears light up as in real life it wil do your character alot of good.
    Need Skinn ?


    http://www.caip.rutgers.edu/rutgers_.../subjects.html

    (\ /)
    ( . .)
    C('')('')

  6. #21
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    very nice!

    keep going

  7. #22
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    Prayer: it's exactly what i did, don't you see the sss ...
    Drummer: thank you man !
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  8. #23
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    here is the very final image. Now i'm back on Trarch !!!

    Demon_Vampire_lowres.jpg

    HIGHRES => http://sillord.free.fr/wp-content/De...re_highres.jpg
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  9. #24
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    Default Great work!!!

    Beautiful work! Superb job on the ears as well as the general essence of the charactor. As a note; I am a pal and colleague of Miles' and respect his work deeply, so I support your appreciation of his work, and I respect yours.

    I am very new to Zbrush, just one week, and have become addicted to it, but have so much to learn. I started this model with a zsphere primative, and it still is, if I am correct, and have just been playing around. I would like to finish it, but could use a few questions answered. I probably should just start another one, but like the charactor. I think I need to convert it into a polymesh to continue to divide it, but I don't know how, and I don't see the part of the Geometry interface shown in the tutorials I have read and watched, to do this?
    Can you please help a lowly beginner with this? (See attached photo)

    Much respect to your work and good choice of subjects! I will probably change the ears a bit, as I see that thy have been done allready, and quite nicely by you. Cudos! And thumbs up!!!
    Regards,
    ~BW

  10. #25
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    Default Photo Oops!

    To, ncollings vbmenu_register("postmenu_283168", true);
    Hello again,
    Have attached the photo, twice, but don't see it?

    Ooops! The file was too big, here it is now.... I hope.
    Would deeply appreciate your tips on my question above.
    Humbly...
    Regards,
    ~BW
    aka Mr.Monster

    GrouchyManBigEars1.jpg

  11. #26
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    hi Mr.Monster, Miles is one of my fav concept artist.
    i sent him a email to have his authorisation to use some of these concept and he accepted. i'll be glad if you can inform him about this thread, i'd love to know what he thinks about what i did. As a friend could you ask him .


    About your question,

    if you just want to increase resolution you should just up the division in the adapative skin setting.

    helpok021gy.jpg


    if you want to convert your zsphere mesh in polymesh. for that you have to click on the button Make polymesh 3d in the tools menu. After that you have to exit of the edit mode of your zsphere model and pick up the polymesh one.
    here is a printscreen to illustrate what i'm saying.

    helpok8zb.jpg


    Hope this help
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  12. #27
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    Ok well, BACK ON TRARCH

    here is where i am right now! something bother me in the general gesture. Don't know what, i think it's in the level of the hips ...

    Trarch_WIP17.jpg

    Comments are most welcome
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  13. #28
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    NC,

    Thanks for the tips. Really apprecaite the extra effort on your part.
    Didnt realise I'd posted the question to you here in the forum, oops, my bad! Will send private message next time. As per your request I'll take a look at it, and get back via private message.
    Cheers, and thanks again!
    ~MM
    PS.
    Very good start

  14. #29
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    Trarch looking almost as funny as the demon hee hee

    Great modelling I have a little crits.
    I think his body is a little too human for the face, could be more caricature like.
    Also the front view of his feet could be a little wider imo.

    Just 2 cents, impressive any case imho

  15. #30
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    Spin99: the concept was also done by Miles Teves !
    here is the concept
    Trarch2-72.jpg

    i realize that i need to work a lot on the overall gesture and proportion !
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

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