1. #31
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    here is in camera view inside 3dsmax

    Trarch_WIP18.jpg
    Lead character artist - Blur Studio
    http://nicolascollings.com/

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  2. #32
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    Very cool interpretations and modeling ncollings

    Going back to your render - post: #23
    The little guys ears really have a coral-like translucent beauty to them - nice work

    Chris


  3. #33
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    Hi, ncollings!
    Your TRARCH looks great.
    Like you said, there is something bothering about the general gesture. From the side view, I kinda feel that the upper body of the character is too straight.. little stiff I guess. However, if you're planning to rig the character, you can always tweak the gesture later, so.. All I have to say is that GREAT START!
    I'm really looking forward to see how you'll pull off the body hair, too.

    ______________________________

    Anatomy Study

  4. #34
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    thanks man, you re probably right, about the hair, i guest i ' ll use hair and fur but it's for later
    Lead character artist - Blur Studio
    http://nicolascollings.com/

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  5. #35
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    hey Atwooki, thanks a lot my friend, Glad you like it !
    I still need to work on so many area , hope the finish will be top row lol
    i work hard on this one, with book anatomy, zpetroc dvd etc.. i aslo made some drawing beside 3d to learn more in depth anatomy. that's doesn't appear on the model yet but keep working on !
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
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  6. #36
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    Default Hey NC! Hope these can be helpfull?

    [font=Verdana','sans-serif][font=Verdana','sans-serif]Hey amigo!
    I did some Photoshop paintovers as you requested, but then it struck me... I'd done work on a character for a film that eventually turned into another film.

    Long story short, I was working with Miles, and from a sketch of his on a character that's very "similar" to Trarch. At least enough so that Miles also brought in that original early Trarch sketch upon which your model is based for me to refer to. (This is that story I told you about our mutual, "weird ears passion") The ears are different, and there are also horns, but, it still retains some similar qualities through the muzzle area, and general anatomy.[/font]


    [font=Verdana','sans-serif]I also had to translate how the neck/shoulder areas related to each other, so I am including photos that may help with this.[/font]

    [font=Verdana','sans-serif]Hope this may help and I will try to attach them as thumbnails, and hopefully they won't detract from the primary focus of this thread.[/font]

    [font=Verdana','sans-serif]Hope their useful in gaining some small insight into the, dare I say, the “Miles Teves" way of thinking[/font][font=Verdana','sans-serif].[/font][font=Verdana','sans-serif]
    [/font]


    [font=Verdana','sans-serif]Cheers, and a special thanks again for your earlier posted help, all your continued support.[/font]
    [font=Verdana','sans-serif]~MM[/font]
    [/font]


    BrianWadeTPDTrarchVariation1.jpg
    BrianWadeTPDTrarchVariation2.jpg
    BrianWadeTPDTrarchVariation3.jpg ~MM

  7. #37
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    Default Supposed to be thumbnails!!!

    Sorry NC!
    Don't know why thease are not thumbnails!!! Arg!
    What did I do wrong this time???
    ~MM

  8. #38
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    Hey Brian it`s nice to see you here. I`ve been a big fan of your work for a long time, also being a sculptor from the makeup FX scene myself. Are you doing 3D now as well? Would love to see you on Z brush! Do you have a website?

    ncollings, your creature is looking cool!

    Jamie

  9. #39
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    avatarsw,
    Will post you a private message. Thanks for the kind words. How did I mess up the thumbnail-thingy? Egads!
    ~MM

  10. #40
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    hey MM, thanks a lot , this additionnal references are really helpfull thank you.
    i really dig this one with the horns and cool ears too

    avatarsw: thanks man glad you like it.
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
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  11. #41
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    Thanks MM, got it.

  12. #42
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    Update

    Trarch_WIP21.jpg
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
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  13. #43
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    here is an update, still need to work on many area as the arms, the hands, the back, the legs, knees ... pretty everything actually

    The anatomy is a bit mess up, not very accurate, but i'm working on it !

    trarchwip238hu.jpg
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  14. #44
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    Hi guys,

    Big decision, i decided to restart from the beginning this dude 'cause i wasn't happy of the model ! thanks to anyone who give me some critics on the previous one! Here is a new start , hope i 've got something better :?

    In addition a little story behind the character ( it's a compil of what i found on the net ).

    " Jorune // The humans of south-eastern Drail seem to have met a similar fate. Many of these moved deeper into the jungles of Drail and changed into the strange human mutants referred to as “Trach” by ramians, who later came to the area. Only a few iscins accept the theories that these savages could be related to the rest of humanity. These theories suggest that the humans living in southern Drail were changed during the Age of Monster and continued to change due to the effects of the isho-rich and perplexing “burn stones” that still are a central part of trarch culture today.

    No written laws exist among the trarch. Social rules apply and might be enforced by a wise man or woman, tribal leaders of even oracles. Some of these rulings might be deducted from moral codes, fragments of shantic wisdom or even shantic carvings, which the trarch believe are constantly changing and hold hidden truths.

    Trarch living in the central parts of Drail meet at certain tribal gatherings to discuss injustices and it is a custom for another tribe to be asked to judge over a dispute – as they will not be partial to any of the sides of the dispute. Some trarch rely on physical challenges to prove someone’s innocence, accusation or right to an object (or even spouse). It is also common for trarch to prove their innocence by defeating the accuser in physical combat (rarely to the death).

    Trach living among or close to ramian rely on ramian laws or very crude interpretations of these. "

    For now , i mostly worked on the torso !

    trarchwip07montagexa3.th.jpg
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

  15. #45
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    here is a new update of the arm, i joined the 4 views to comment easier.
    so if something looks wrong don't hesitate to make a overpainting on one of these view.


    Trarch_wip10_Arm.jpg
    Lead character artist - Blur Studio
    http://nicolascollings.com/

    Ubisoft work
    Assassin's Creed Brotherhood
    Assassin's Creed 2

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