1. #1

    Default Goblins. You can never have too many.

    Goblins. Gotta love em.

    Max, Z-brush and Mental ray.

    goblin_800.jpg
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  2. #2
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    The mouth looks a litte off, but other than that it is a great model and render
    Lead Character Artist
    Firaxis Games
    -artstation

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    Ha I think it looks very cool. Did you texture him in zbrush? Also did you apply an sss skin material?

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    Nice goblin.
    Looks like a nasty dude.
    Dont really like the teeth but the skin look and the model as a whole is great.
    Like you say. Gotta love them. Working on one too (see my signature). Dont really like the fact that I have to take him into max and mental ray.
    Could you maybe tell us more of the shader render lighting settings?
    Last edited by jais; 11-29-06 at 11:16 AM.

  5. #5
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    kingofdaveness,
    I really enjoy this little guy. Great skin too.

    Share your workflow with us if you will.
    Five stars from me because he is so fun.
    ~BW

  6. #6
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    Very cool Goblin! The skin texture works perfectly

    Maybe the piercings could be thicker.... oh! and is it me or he doesn't have holes inside the nosetrils?

    Cool Image

    Fidel

    * Diary of a VSWIP 2 (Raguel) -updated 10.17.07-

  7. #7

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    RE: Workflow...

    This guy went back and forth between max and z-brush to get the look right. I revised the loops a few times as I was unhappy with the deformation. I used a pre rigged version of the head and used skin wrap to instantly skin my z-brush imported model so I could test the look. I kinda liked one of the frames where he pulls one side of his mouth open so decided to freeze that frame and detail from there for the wrinkles.

    My laptop doesnt have enough grunt to do the whole detailed model I originally created. Instead I dropped back the surface detail and used the Bump shader material (its hidden in the materials folder) and manually painted the surface onto a 2048x2048 texture using projection master. I didnt want to do the mega-z-brushy wrinkle feel so went for a subtle sculpt instead.

    The skin is built up using mental rays fast SSS skin shader. I first dropped a cone into 3dsmax to get the scale and overall SSS settings right before applying it to my model. I mapped an orange subcutanious layer with red and blue veins, then built up orange fatty tissue layers over that. Finally two layers of specular with high fresenel effect finished off the SSS solution. Overall color was mapped with a white image with subtle tints for the lips, scar tissue and eye sockets.

    He has 3 Area lights with areas shadows lighting him.

    He took two nights to render as a 360 rotation on my Precision M70.

    I think I will concentrate on getting the skull showing through a bit more at the back, punch some more exaggerated nostrils in and add some goo in there.

    I am also thinking of masking the nose so it doesnt allow light to pass through- looks a bit waxy to me.

    I think a properly sculpted peircing may be in order.

    After that I will thread some subtle hairs on using advanced painter. Ooh, and an ambient occlusion pass so those gums get some shadow.

    -Cheers all, please keep the crits rolling in... I want this one to be perfect!
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    Default Nice character!!

    Love those teeth and eyes!! Nice work.
    Dave

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    Gotta say that this guy is one of my favorite goblin models I've seen. He's just got a hell of a lot of personality. Let alone the awsome design, sculpt, and render...
    5 stars

    Dickie

  10. #10

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    :d
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