1. #1
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    Default Game Art : RAINBOW SIX VEGAS

    Hello everybody, since E3 is over, I'm very proud to be able to show the work I did during last month at Ubi.

    I did the main characters of rainbow six vegas on 360.
    Here's the only screenshoots I can show you for now. Those are ingame models of two main characters, Michel and Jung.
    Those are Max render of the realtime datas, ingame looks better thanks to complex shaders and post process filters (glow, motion blur).

    RainbowSix_Vegas_10.jpg

    RainbowSix_Vegas_11.jpg


    They were entirely done in zbrush (low res in Max), at the time when zaplink or zmapper didnt exist, but you can see the result is still cool!
    I also used displacement maps to generate materials map (plastic, metal, chrome etc...) to prepare my diffuse maps faster.



    I strongly invite you to download the realtime footage to have an idea of how zbrush charaters render in realtime, a static image doesn't reflect how normalmaps render the zbrush high details in the engine.

    on my FTP :


    http://sebleg.free.fr/Rainbow6/rainbow6vegas_gp3.mov
    http://sebleg.free.fr/Rainbow6/rainbow6vegas_gp4.mov

    On gametrailers :

    http://www.gametrailers.com/gamepage.php?id=2680
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  2. #2
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    Default awesome work!!!

    the models look spectacular! Im really looking forward to this game- I saw the E3 demo on the internet and it looks like a blast. nice work

    jimtothehum

  3. #3

    Thumbs up All in Zbrush? Even the shoes?

    You did everything in Zbrush? Even the shoes, the kneepads, the ammo belt, everything in Zbrush? Could you tell us how you did the boots? Free sculpting, hard edges, add subtract, how you got the crisp lines, etc. I've been working in Zbrush and can't do anything that's not organic.
    Great work.



  4. #4
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    Default

    oh, not the radio, not the hlemet, and not the guns.

    All the est is sculpted in zbrush, I'll explain my worflow soon.
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  5. #5
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    Default

    ***1057;oool.
    When you will show some screen shots of normal maps and wires?
    ***1057;an't wait your own workflow.

  6. #6
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    Default

    Really good work Seb, this must get Top row...


    Looking foward to seeing your workflow...




  7. #7
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    Default

    excellent work seb, its a low poly yet it seems so detailed man.
    Keep it up

  8. #8
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    Default

    wow nice details and with so little polys awesome
    www.mech7.net

    Please click me

  9. #9
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    Default

    Incredible Zbrush work, looking forward to seeing some of your techniques!!

    Movies looked great as well, characters especially

  10. #10
    skulll_monster
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    Thumbs up flawlwess !!

    very nice work...!
    i like to play this game `cose of your character...

    i`m waiting for your explain ...

  11. #11
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    Default

    We're not worthy, we're not worthy!!

  12. #12
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    Default

    hey seb
    funny to see those guys here, I did the high res versions of some of them for the game cinematic in another company.
    you did such a nice job on the textures that we kept most of them for the high res.
    very good work.

  13. #13
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    Default Rainbow Six

    i LOVE this game...

  14. #14
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    Default Great work

    Sebcesoir, I too look forward to seeing your tutorial.

    Nice work as always.

    Cheers
    Cesar Dacol Jr.

    Aka, The Voodoo Monkey

  15. #15
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    Default Love it

    Hey man! I Looking forward to this game! I Want to say I love youre work!

    And a question offtopic:

    Is rainbow six made from another team then Splintercell??

    THnx Keep us updatet!

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