1. #16
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    Great work Sebcesoir, really nice of you to share.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

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  2. #17
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    Sweet! Really sweet!
    In vino veritas

  3. #18
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    Default Bang Bang I shot my baby down

    Excellent work.

  4. #19
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    Thank you very much for the comments everybody!

    Daemon3d, I don't think I can show wireframe actullay, because the game is still under developpement, so I ask my compagny what I can say and what I can't...

    Buckie, for the worflow : Rainbow all have specifique heads, cause they dont have the same géometry (hairs, no hairs etc...). For the gear, its traditional sculpting. The base mesh is done in zbrush, UV seted, then sculpted in zbrush.

    There was a base gear, Logan's gear, extremly high res. I used intensively masking to draw outlines of the armor, pouches, to have precise outlines.
    Clips are done traditionaly in Max, different models, then stamped on the mes.
    The model is so high res, you can see textile seems sewing. Only the fabric fibbers are done afterward in photoshop.
    I could have sculpted it too, but it's better to be able to change the intensity depending on the realtime rendering.

    The mesh is rather low poly compaired to most of nect gen main characters.
    Rendering is focused on realtime redering of textures, thats why looking video is better to see the play with materials.

    For the shoes, I become specialist of shoes! lol
    Rainbows shoes looks like a 3d scan. The base mesh is rather low, with only the outline of the shoe. It's then higly subdivided.

    Painting a mask, I draw the sore outline, then I inflat it. done! I use a pucture I tweaked to instantly drw paterns of the sore, because I thought its never visible.

    Funny thing is when I say never : the print a 60x60cm poster of logan getting threw a window with the shoes sore in big...

    Shoes are based on leather layers. So I draw one mask for each layer of leather. Seams are drawn wih a simple alpha brush that looks like a rice seed stamped among leather borders, and Borders are subtily inflated. Lace and lace hole rings are painted with layer brush.

    I can't show yest Rainbows normalmaps, but to give you an Idea, this is Nurenda normalmap :

    normalmap.jpg

    Rainbows have this level of details. Uv sets are different.


    Dezz you did the trailer? I loved it!
    For those who want the to rainbow six trailer :

    http://sebleg.free.fr/Rainbow6/Rainbow_six_teaser.wmv

    Dutch : rainbow six team is a different team, we are competitors

    HEy Guyjin thx dude
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  5. #20
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    WOW, this is cool stuff! Seb rulez ;-).
    Lemo

  6. #21
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    What is bad about getting to a fantastic thread late is that
    all the good adjectives are gone.
    Hard to find a new one, so lets just settle for inspirational.
    ( as well as top row, great job, kewl. awesome, fantastic, mind blowing.)

    Whoever comes after me: I'm sorry, try good.

  7. #22
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    Awesome work, Seb. Every time that I see your work, I am inspired.

  8. #23

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    amazing work! saw your work at e3 and egm. Im really digging it!



    HB

  9. #24

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    great work seb! i saw some of this on the big screen at e3 and was impressed with the work. definitely one of the best looking games there. thanks for sharing some of your work flow. i look forward to seeing more of your next gen games techniques.
    cheers,
    Ricardo

  10. #25
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    I will ask my big boss if I can show one or two zbrush models...

    But it will be tricky!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  11. #26

    Default the boss

    you're not the boss?
    Paul

  12. #27
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    LOl sure no! I'm character modeleur, I'm not producer!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  13. #28
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    you astonish me everytime man !

    superb !

  14. #29
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    Some of the best next gen characters I've ever seen! Great work

  15. #30
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    really nice work here. the in game action looks really great. Congrats on a job well done!
    Character Artist
    Treyarch
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