1. #1
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    Default Mr.Dimples

    Hi all, here is a new character of mine, i've got about 8 hours into it including a base mesh that i stored out to be used later. hope you like the way its going, of course crits are always welcome. just getting into the detailing now, making customs alpha's and textures. This guy is at a million plus poly's i hope to get him detailed and painted in the next few days.
    dimples_01.jpg dimples_02.jpg dimples_03.jpg
    Last edited by threetails; 12-06-06 at 01:32 PM.

  2. #2
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    Ooooh, nice! This has possibilities!
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  3. #3
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    Default

    thanks jb it's good to hear from some one, i've been booting around the site for a while, learning as much as i could. this one should be nice when its done, hey do you have a site to visit?
    Last edited by threetails; 12-05-06 at 04:52 PM.

  4. #4
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    Hey, this is a pretty good start. I'll be watching for updates.

  5. #5
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    Default Facial Details

    dimples_04.jpg
    here's an update on the face details. made two custom alpha's and i'm now making my way around refining the stamp look with a little volume and wieght.
    thanks for the encouragment B.C. & J.B., i'll try to get some more updates up here soon.

  6. #6
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    Mr. Dimples or................Abe Sapiens review? Looks really good. go on.

  7. #7
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    Nice! looks great. Kinda reminds me of the creatures from "enemy mine"

  8. #8
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    hi threetails looks very impressive ,is it for a still or animation?
    Does the moon actually possess such, strange powers or is it all just,....lunacy?

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    Default thanks its for a still

    Last edited by threetails; 12-06-06 at 05:43 PM.

  10. #10
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    Default Last update until tomorow

    I'm not skilled enough yet to do animation, this is just for a still, right now i'm just trying to get through the whole process. Uv's, Color etc, are all new to me in ZB or any other program, so wish me luck. Here's the last update for today, refining the body and getting a bit more detail on the head. Thanks again everyone.
    dimples_05.jpg

  11. #11
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    This is very very cool character! Very nice texturing around the eyes. I think even tho that character pretty much doen't have a nose, but think it should have atleast two small holes for him to breathe.

    Nice work!

    Javier Loredo.

  12. #12
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    Default About that nose

    This character breaths through the two slits on the top of his head, it's a common theme in my character design. It came to me when i realized just how deep our sinus cavities actually are, screwy.... you bet , but it makes for a great design element. thanks for checking it out J.L.

  13. #13
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    Default

    looks great! like the mouth area

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    Default details...details...details

    Well i got around to alot of the details and form refinment today, let me know what you think. I'm going to need some help with the mapping and painting process, materials and the like, if anyone can give me a walk thru, i know i'll need a hand. Thanks for all the great comments...enjoy.
    dimples_06.jpg

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    Default how to...move forward.

    after the sculpt is done on this guy, whats my next step in terms of materials and paint. etc. can anyone direct me to info for this. would be greatful thanks.

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