Ok, this is gonna be a looong post
I’ve been staring at Raguel for hours -and days - trying to find a method that could help me get this big guy to where I want to. I haven’t advance that much due to the limitations of polygons -yes, the “I need 20 zillion polys” sindrome But the thing is that the model is already at 2578432 polys. So another subdiv is not possibility because it would go further the 10 million poly limit that ZB has… not to mention that my PC would melt down -literally-
Aurick has proposed to split the model into 2 or more pieces the model as a solution to this limitation. The idea behind this is that each part of the original mesh can be subdivided even more allowing you to achieve more details.
These are the steps to split your model according to Aurick:
First make sure that your model has been UV’d. Next, split it by doing the following:
-
Hide part of the model.
-
Press Tool>Clone
-
Press Tool>Geometry>Delete Hidden
-
Press Tool>Geometry>Crease (to keep the edges from contracting when subdivided)
-
Press Tool>Morph Target>StoreMT
-
Divide the mesh and detail
-
Select the cloned copy in the Tool palette
-
Invert visibility
-
Repeat steps 3 through 6
Another thing that someone recommended -I can’t remmember who- was to split the model where the wire shows a division -at the lowest subdiv-
Something like this:
I’m writting this process so other can learn something from my mistakes and also to get some feedback on the method.
Thanks for reading
Take care amigos
(Off the record: I really don’t know what I’m doing but I’m willing to give it a try… although it’s kinda hard to concentrate with all those crows)
PS.
Oh God! This is gonna hurt
Attachments