1. #1
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    Default Truly Deeply ZB Challenge

    Rules: Deeeep, no time limits.

    Deduct points from yourself if the global perspective beasty bites

    Tip: "You shalt not converge" Wield deformations wisely to power up.

    deeply.jpg
    Last edited by Antimorph; 01-07-07 at 03:03 PM.

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    That's a pretty cool image, and well executed.
    Jason Belec
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    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

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    Default Mesmer stare

    Thanks Jason, it was as pilou might say "5 minutes realised". I've been exploring various 'far-scape' techniques in ZB and one would appear to maneuver itself past what seemed to be a 'limitation' of ZB's finite canvas depth (or is it tool size).

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    Default

    not perfect, but hey bongo.jpg

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    On tippy toes, funny and I like the intent expression too. Good character.

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    I agree, wonderful idea. Simple and with enough interest to draw the viewer in.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    Default Less suspension please

    Another sketch, must go deeper.

    deeply2.jpg

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    Talking Seems a cool Challenge!

    So long time I have nothing made with Zb
    I am waiting again a little for be sure to understand the thema
    And after just 5 minutes realised (for antimorph
    Images above are very energizing
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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    Default

    next:
    depth.jpg
    Last edited by Erklaerbar; 01-09-07 at 08:46 AM.

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    i like that machine siding with futuristic sky, cool colors too.

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    Cool challenge. This took about 45 minutes. I used Marker Master and global perspective (I guess I get null points?).

    depth_pic.jpg
    Last edited by marcus_civis; 01-09-07 at 11:09 AM.

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    Default

    oh, now thats deep! i feel like falling into the image when looking at it
    that one single splitter pixol doesnt hurt too much, i first thought its part of the image.

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    Default

    Quote Originally Posted by Erklaerbar
    oh, now thats deep! i feel like falling into the image when looking at it
    that one single splitter pixol doesnt hurt too much, i first thought its part of the image.
    Thanks. Yeah, I could have got rid of that but I liked it.

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    Default Totally Tubular

    How deep can it go?
    totally tubular.jpg
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

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    Default

    That's cool Erklaerbar, sidewalls are interesting.

    Ha, marcus. Sinister skyrail.

    Blaine, that gives me an idea.

    Here's a thought, take a flat plane, deform it along Z so that you have more polys at the front (like a log scale), add progressively smaller details in the poly heavy region (near), deform with the perspective slider and then use global perspective. Keep a morph target of the most interesting log base. Rinse and repeat. ZScript to follow.

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