1. #16
    Senior Member Follow User Gallery
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    Sep 2006
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    Default

    I havent put a texture on him yet. It's basically tweaking materials and your light setup. I used Antropus's method.

    Check out this tutorial

  2. #17

    Default

    Textured and rendered in ZBrush.
    EVILGUY.jpg

  3. #18
    Senior Member Follow User Gallery
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    Jul 2002
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    USA
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    1,500

    Default Vivid

    ...i like the bright coloring.

  4. #19
    Senior Member Follow User Gallery
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    Mar 2005
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    Manhattan, New Yotk
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    Default

    Haha crazyyyyyyyyyy!
    Great!
    Lemo

  5. #20
    Senior Member Follow User Gallery
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    Sep 2006
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    Default

    Thanx guys.

  6. #21

    Default Update

    Ok guys, looking back at my last render, I didnt like the way the teeth looked as well as the skin. I decided to sculpt out a different skin type and more wrinkly face. Now I am building a body for him. Here's a little update, overhead. Enjoy.

    OVERhead.jpg

  7. #22
    Senior Member Follow User Gallery
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    Oct 2005
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    Ca
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    213

    Default Keep at it.

    Its looking realy cool. Just try not to lose too much of that character when reworking it. Looking forward to seing more.

  8. #23

    Default

    An update. I could use some helpful info on combining mesh effectively without the multi-marker. It seems like i have to sculpt by hand for the completed body.

    EVIL_2.jpg

  9. #24
    Senior Member Follow User Gallery
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    Sep 2005
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    Indianapolis
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    36
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    Default

    that last picture makes me think... if he just had tears streaming from his eyes, it would be a good representation of my reaction to the ZBrush3 announcement

  10. #25

    Default

    Allright, I haven't forgotten about this character of mine. I decided to put his head into the body of my current creature. I wanted to give him this pyromaniac look. Comments are welcome.
    clown_beast.jpg

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