1. #1
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    Question Mix 2 shaders with a noise pattern

    Is it possible to mix 2 shaders with a noise curve, to simulate an adjustable camo pattern or cracked paint effect?



    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    Post Some materials...

    ...have many level Shaders possible, and have button "copy" shaders
    That not makes the trick?
    Ask Jantim for that!
    Or use the now free MaPZone

    Video of the Rusty texture and import it in ZB
    Bon courage
    This sort of prog made me an headache
    Last edited by Frenchy Pilou; 03-09-07 at 03:09 PM.
    Is beautiful that please without concept! ( Me and maybe also E Kant)
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    Default

    I want to do a full zbrush rendering, without use of texture...

    I'm gonna ask to Jantim, the shader master...
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    I would like to fill the darker spots with another shader...

    Paint.JPG
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    Smile maybe this...

    ...can help you by Aurick
    (curiously the close button don't work, just press the X white

    And this post 77,78 ? By Pixo
    Last edited by Frenchy Pilou; 03-09-07 at 03:32 PM.
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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    Default

    I don't think you can mix two distinct materials like "wood" and ïron" in one shader..and if anyone knows how to do that i would love to know !
    But your right that a combination of colors, texturemaps and noise can give the illusion of a cracked and aged material.
    If you want something like that you could use this material as a startingpoint
    if you are interested i will post it in your thread..it is a combi of noise and texturemap .

    noise-materials.jpg


    jantim

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    Default

    just playing around
    ZBrush Material_1.jpg
    Andreseloy

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    Question You can't...

    ...put one image in a shader chanel texture reflexivity, and another one in the other shader chanel texture reflexivity?
    (even some shaders has 4 chanels! so mix "4 photos texture possibilities"!

    I am rusty, how do you make that andre?
    Last edited by Frenchy Pilou; 03-10-07 at 06:20 AM.
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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    You mean like the armor on this guy?

    http://pixolator.com/zbc/showthread....247#post190247

    You can mix materials like that. The tricky part is to make them look like they fit together well. And since it's based on the shaders noise it's a bit difficult to get the material to fit exactly where you want. I guess you could have up to 4 different materials using a quad shader but I haven't done anything like that.

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    Default

    ZB_MATERIAL_Andreseloy.jpg
    Andreseloy

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    Default

    Thanks for you suggestions!
    I'gonna try your settings
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    Default thank you

    Ive always wonder this too, thanks to everyone and thanks for bringing this up seb!
    zbrush is king

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    Amazing !!!!

    We can now ask our Zbrush questions in the main forum instead of the Questions and troubleshoothing forum were there a whole lot more exposure and more people can join in for help on personal project.

    What have i missed all this time ? Yaahooo !

    thank you Moderators

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    Your welcome ! Hope it help, here is the image i used for texture
    Andreseloy
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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