1. #1
    Senior Member Follow User Gallery
    Join Date
    Mar 2002
    Location
    Pinellas Park FL
    Posts
    2,063

    Default Tip for hiding polygroups

    Hi everyone. This is probably old news to some of you, but I stumbled upon this technique while messing around with an old model of mine. I've seen zscripts and tutorials by other artists that demonstrate hiding unwanted polygroups and they usually show the ctrl-shift drag rectangle to hide unwanted areas. Seemed a bit time consuming and unreliable on complex objects to me. So here is what I came up with. I tried labeling the picture directly to show the steps.

    I hope this isn't too redundant, but sometimes finding answers by searching threads and reading through manuals can be frustrating. Hope someone benefits from it!!!

    Hiding-Polygroups.jpg

  2. #2

    Default

    its always nice to see when someone goes out of their way to explain good workflow to others. thanks

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Oct 2005
    Location
    USA
    Age
    35
    Posts
    1,066

    Default

    Or you could ctrl + shift + left click on the head to show only the head and then ctrl + shift + left click and drag to inverse the display and then ctrl + shift + left click on the mussel. And then ctrl+shift left click and drag to inverse the display

    Half as many steps

  4. #4
    Senior Member Follow User Gallery
    Join Date
    May 2005
    Posts
    737

    Default

    Thats good or you could save yourself the frustration and redundancy and just ctrl shift click the line where the red and yellow meet for the muzzle or where any two poly groups meet this should give you the exact selection you need i hope this helps figured i would tell you since its something that can be faster in some cases!!

    one step only and faster then the previous try it it works great!!

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Jul 2006
    Location
    London
    Posts
    1,131

    Default

    Thanks Slosh, I need all the pointers I can get!
    Anyone have any for zb to xsi rendering?!
    Cheers cal

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    69
    Posts
    6,573

    Default Thanks Slosh

    the good profesor talk about the obvious things first !
    Not always the obvious things are clear to the mayority!
    Thanks for take in account
    Andreseloy

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Oct 2005
    Posts
    327

    Default

    It may seem a little bit "old news" indeed but I learned a lot from explanations like this one, they are in many cases more useful than the grand tutorials.

    Also, I`d like to add that you can control the polygroups, assign them where you want so this kind of selection will go easier and in the exact areas you need.

    It`s good that people take time to explain things.

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Jul 2002
    Location
    USA
    Posts
    1,500

    Default

    Thanks for the tip,
    ...is that Eeyore?

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Oct 2004
    Posts
    718

    Default

    It does have to be a SD resolution that's higher than one to work.
    Alonzo Von Threet
    Zbrusher OSX

  10. #10

    Default

    Hey Slosh, these would be great things to see up at our on-line documentation site: www.ZBrush.info. Can you put it up there as well?

    Ryan
    UArtsy - the Online Art School

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Mar 2002
    Location
    Pinellas Park FL
    Posts
    2,063

    Default

    Wow, I really didn't expect too many people to respond. Thanx

    -E- you are right! That would be several steps shorter.
    AVTPro, also correct. I didn't try it at level 1, but you are right.
    Sadicus, yes it's Eeyore. From a pic I did about 4 years ago.
    http://www.zbrushcentral.com/zbc/sho...ghlight=eeyore

    Troy - do you have to be in point selection mode for that to work? If so, it would be much easier indeed. But, if you were lazy like myself, you would either not feel like switching to point mode, or you may also forget to switch back. I'm glad to see a quicker alternative, so I thank you.

    Ryan - I would be happy to post it there. I'm not familiar with the site (although I checked it out right before I typed this response and registered), so I don't know where I would submit it. Any suggestions?

  12. #12
    Senior Member Follow User Gallery
    Join Date
    May 2005
    Posts
    737

    Default

    No you dont have to be in point selection mode for it to work slosh!! Im glad it helped and its good to see you around again and your welcome!!
    Last edited by troy1617; 03-21-07 at 04:30 PM.

  13. #13
    Senior Member Follow User Gallery
    Join Date
    May 2001
    Location
    Little Happening
    Posts
    3,058

    Default

    Ah you have me reminiscing as I often do about the old days of the forum when these kinds of post were about 50/50 with the art.

    Ofcoarse much of all that knowledge is now searchable and people are less likely to post tips such as this but it's great for people starting out to see fresh posts that they would find helpful. So all power to you Mr for sharing what you know.

    Sometimes I think that the forum is so big now that it realy needs a begginers area where people help each other out as they learn and those with more experience can help out from time to time.

    All of us over the years are aware that you will see the "I've only used ZBrush for 2 hours" blurb and then some fantastically sophisticated work is trotted out which in fact has been sculpted in ZBrush using a tiny percentage of the programs depth by an extremely competant modeler with many years of experience.

    Whilst this is inspiring in many others ways; it also I feel misleads those starting out and perhaps to a degree makes posting first attempts in ZBrush daunting.

    Years ago everybody who was starting out posted desperate stuff with promise and that's the one's you know who are really starting out because the truth is ZBrush is a very complex piece of software to get to grips with if you wish to use it as your main creative tool. which many do.

    So if someone is listening, Slosh has made me see realise that a begginers pool is needed at the Forum - one where those further up the tree can be lifeguards.

    On top of that I'd add an old timer's club where the post rate doesn't move too fast for those of us who enjoy languishing more.

    I don't know what set me off - I must have made my cocoa too strong.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Mar 2002
    Location
    Pinellas Park FL
    Posts
    2,063

    Default

    I love both of those ideas, boozy.

  15. #15
    Senior Member Follow User Gallery
    Join Date
    May 2001
    Location
    Little Happening
    Posts
    3,058

    Default

    Then let's storm the gates at ZBrush towers and have at them with pitchforks and fiery torches untill I wishes are met.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •