1. #1
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    Default Wip - Alien Head

    Here's an alien head that I started. He will eventually be a monkish looking guy with a hooded robe, hair, a beard, and big round eyes. This is only the first couple hours of work. I'll be posting new pics each day as the work progresses. Not much to crit yet, but feel free to offer advice along the way! Yes, he will have ears, although very small ones.

    tau_monk.jpg
    tau_monk2.jpg
    Last edited by jseverson; 03-26-07 at 11:41 PM.

  2. #2
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    Here's another quick update. tau_monk3.jpg

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    Nicely detailed head, look forward to seeing what you do with the textures and eyes!!

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    Shaping out good !!

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    Is it true the women in Minnesota are very tall? http://umtailgate.com/blog/wp-galler...g2_itemId=9106

    back on track: Your character is shaping up very well.
    Look forward to the finished piece.

    Now tell me about Minnesota - I now nothing about it .
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

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    Looks very real! Great inspiration to me Keep it up!

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    LOL, It's not true, most women in Minnesota are short. Not much to say about Minnesota except it's very cold.

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    looks like this is from a sphere polymesh, have you tried z sphere's and box modeling yet? looks like a great start.

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    Actually this is a zspheres mesh. Basically, I created zspheres for the head, eye sockets, chin, and neck. I sculpted the mouth outward. I haven't tried box modeling yet, although it would probably be the most logical approach to modeling this guy. Zspheres are a little frustrating to work with, for me anyway.

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    Just started working on the color map and I'm playing around with the fast skin shader in mental ray. Needs a spec map. I'll post the model with finished color maps tomorrow.

    render_001.jpg

  11. #11

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    I like this guy, he looks friendly. XD
    --I miss Minnesota, Spokane sucks. >__<

    Edit: Could we see your Zspheres for this?

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    The work is amazing indeed. If I could suggest, the neck should be thinner than it is as such would project the head more meaner, whilst I would bulg the head outwards on it z axis as, as it is, with eyes that big would mean that this chap has a very small brain proportion wise. I have attached the idea

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    coming along nicely.. looking forward to more.

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    proimage - I like your idea. It definately make him look more interesting. I'll probably bring the ears out more too. I'll post updated images tonight.

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    Here's todays update. I'm playing around with ZappLink. Pretty awesome tool. Only thing I can't figure out is how to eliminate the seams that occur after projecting the image onto the mesh.

    This is just the color map.

    tau_monk5.jpg

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