1. #61
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    some more critter busts that popped out this morn

    You can dl them here

    BTW Handlebar your edgeloop workflow is absolutely mental... I've already watched it a coupla times and it still strikes me as having great foresight in your moves LYW and thanks for sharing mate

    4toyslo.jpg

  2. #62
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    The bit I have to keep wrapping my brain around is where the edge loop is made for the nose and the nose is sort of turned upside down so the bit at the tip become the bottom part of the nose. Very tricky.
    '===
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    If the wise man doesn't approve; bad.
    If the simpleton applauds; worse




  3. #63
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    Here is the way I make my heads in ZB.
    Head02.jpg

  4. #64
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    Wink @bas

    Well, well good box modeling...but all that is not at the antipodes of the natural Zbrush modeling? The Push Pull of a clay's sphere
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  5. #65
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    Cool, it's great to see peoples different approaches to a subject. I'm definately going to adopt the way you treated the mouth area Bas. Is there a way of getting your starting geometry within zbrush Bas as the default cube comes with tri's attatched.
    I also would like to know what's the advantages of an adaptive skin over a polymesh 3d and vice versa, if i wanted to adopt a zbrush only workflow.

    Steve 8)

  6. #66
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    Hi,
    very interesting thread.
    As for the inside ZB question:
    Head add.jpg
    (according to an old recipe of Pixolator )
    Hope that helps a little, J.

  7. #67
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    Thanks Bas very clean and smart!
    Thanks JMEYER i am very happy with each contribution...... no doubt about the ZBrush modelling power

    Andreseloy
    Last edited by andreseloy; 04-06-07 at 08:10 AM.

  8. #68
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    Really cool thread. I could not resist...
    rolopolo.jpg
    Greetings from the Island's of RoloPolo!
    Lemo

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    Well i'm learning lots from you guys, nearly finished refining my bace head mesh, i have a few ideas to tweek things further but i've now added a jaw line loop and have the topology flowing in the right direction for the neck muscle tha comes from the back of the ear towards the collar bone.

    new-head.jpg

    Will post a zscript when i have it sorted out for final

    Steve 8)

  10. #70
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    Here you can also see another approach that Antropus used in his superb Picasso thread.

    antropus.jpg
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  11. #71
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    Cool stuff on here! I've been messing around with head topology recently too .. been trying to get edge-loops all the way around the face. This is one I made quickly today .. started out with just a 1x1 plane, turned it into a cube with morph-difference, and then just used edge-loops in ZB to build up some detail, then got busy with Move. I didn't record all my moves .. I'll try to put a workflow together for tomorrow.

    Oh yeah .. low poly version = 364 polys.

    example01.jpg
    Last edited by Moochie; 04-06-07 at 07:15 PM. Reason: Add detail

  12. #72
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    Here is the way to make a 'pooohpig'.

    poooh.jpg

  13. #73
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    hi hi , top cool this pig... pooopig do you smoke weed Baz?

  14. #74
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    Hahaha .. brilliant! Which particular politician were you thinking of when you made this?

  15. #75
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    Getting quite a bit of mileage out of building up a head mesh with edge loops. Tried making a script, but it ignores the initialisation of the plane, so the whole thing goes to pot. Ah well.

    head02.jpg
    head01.jpg

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