1. #76
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    waddledork1.jpg

  2. #77
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    thank you so much for these wonderful insights into modeling and edgeloops. as a fairly new artist to the 3d profession, threads like this one are invaluble tools and kindhearted insights into 3d. my Hat is off to you!
    zbrush is king

  3. #78
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    Totally agree, this zsphere edge-loop thread and the Jason Belec zsphere posing thread are very complementary and ilustrate the complete software is ZB2! just to dream what could be when ZB3 is release!
    Andreseloy

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    @Smileman, I planned a trip to China, I do not smoke or drink
    @Mooch, I am not interested in politic when it's about Lichtenstein

  5. #80

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    Nice updates folks, realy like that head Moochie. Well i handn't planned on doning anything today but the cable tv went down, doh! I decided to look through my sketch book and start on some personal work, here's the start of a caricature i've been meaning to do for ages.

    caricature.jpg

    Steve 8)

  6. #81
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    so so verry cool face handlebar! the lowres looks just as cool. props. wish i made it.

    i have a question 4 everybody: when you people do all the edge loops and
    want 2 export as a .obj file 2 another 3d
    package, do you import it as 1object or different
    objects(the edgeloop parts)

    maybe a weird question? anyways thx!

    correction.jpg
    Last edited by joep; 04-08-07 at 04:35 AM.

  7. #82
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    Thanks for the kind words joep. I always group things first under the polygroup section in the tools pallet. If its the triangles that your worried about you can easily fix that in zbrush by the way you draw out you zspheres, no need to go to another app at this stage realy. Instead of drawing the legs directly out from the same zsphere add two more spheres for the hips and then draw out the legs from them, kind of an upside down tuneing fork shape is that your after.

    Steve 8)

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    handlebar>> thats good news thx , starting zbrush...

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    Hey folks dont forget the zscript recording session, you know is invaluable educatonal tool

    Andreseloy

    seeing the how to....remember

  10. #85
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    Joep, the zscript XYZ Adjust, really helps with dealing with that triangle and other problems.
    http://www.zbrushcentral.com/zbc/sho...ghlight=adjust

  11. #86
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    spaceboy412 >> thx, i have the xyz script downloaded and installed now.

    this is btw what came out today(without triangles :P yeahh)

    aap.jpg
    Last edited by joep; 04-09-07 at 04:17 AM.

  12. #87
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    I came across this must read thread on edge loops and poles while doing some further research.
    '===
    (@o o@
    \ -/
    If the wise man doesn't approve; bad.
    If the simpleton applauds; worse




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    excellent thread, DogBone....thanks for pointing it out.

  14. #89
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    I second Slosh. Thanks for the link dogbone. It really opened my eyes. I intend to evaluate all my meshes as a result.

    It does however make me think... I really love this thread and I have started my own model based on everyones ideas... but after reading the thread from dogbone, is it even possible to create good "Face loops" or are we stuck with extrusion loops as a result of the limitations of ZB. That is to say, I do not know of anyway in ZB that you can minipulate the poles/edges as discussed in the thread. "Spin edge" for instance... can it be done? I have only had ZB for 6 months and I do not presume to know all the ins and outs of it, but it seems to me like that kind of control over edge flow and face loops is reserved for the highend apps like Maya etc...

    Comments???

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    Thank you for the tutorial Handlebar. I have been struggling with edgeloops in the face for a long time but I think I get it now. Crits and Comments welcome.
    ZBrush Document.jpg

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