Hi folks, been ages since i’ve posted anything, i’ve spent the last year trying out lots of different software and have come to the conclusion that i want to create a zbrush only workflow. This is just an experiment trying to model good topology in zbrush, i didn’t think it was possible but now i’m convinced it is, its all down to the order in which you do things. This is my first atempt ,starting from zsperes, with only the eyes added and then converted to a polymesh and box modeled. Will have another go tonight as i messed up the jaw line by adding a loop too early.
If anyones interested i’ll do a step by step when i have things finalised.
Nice to be back
steve 8)