1. #16
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    I love them both Marcus. The dame for her details, beauty and demure. The dude for the smile he brings to my face. In fact it is just like friday night down the pub
    Last edited by TVeyes; 04-13-07 at 07:39 PM.
    Mark

  2. #17
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    You bring the Renaissance characters to life...What is the poly count of the female figure,, if you don't mind me asking?

  3. #18
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    Yari Jindou, yfchild: thank you for your kind words.

    Boozy: many thanks. Subtools are a way to add separate meshes together, rather in the same way as the old multimarkers but with much more flexibility. One of the big advantages is that you can create a new subtool from an existing mesh, making clothes creation easy.

    TVeyes: curiously, the inspiration for the princess was our local landlady.

    vedanta: thank you, I'm glad you like them. I get a lot of inspiration from looking at rennaissance pictures and sculpture. (The lady is based on a painting of Eleanora of Toledo by Bronzino.) The full meshes (comprising 12 - 18 subtools each) are about 7.5 million polys for Eleanora, about 8 million for Pulcinella. Here are the full meshes:
    Eleanora-full.jpg
    Pulcinella-full.jpg
    Last edited by marcus_civis; 04-16-07 at 08:03 AM.

  4. #19
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    Marcus -fantastic updates and thanks for that explanation.
    When you export these meshes I'm presuming they maintain mesh groups for the subtool components?
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  5. #20
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    Would there be a cloth tutorial in the makings?

  6. #21
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    Detail. . .detail. . . detail. . . all I see is countless hours of intricate detail.
    Amazing stuff you must be so proud to be an inspiration to others to put more time into detailing.

    Congrats
    mjrAnim

    3D Addict
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    Be a fountain, not a drain'
    'Pleasure in the job puts perfection in the work.'


  7. #22
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    Boozy,
    I'm glad you like them. Yes, subtool groups are retained on export.

    vedanta,
    Perhaps I'll do a clothing tutorial after the release of ZB3...

    mrjAnim,
    Thanks for your comments, I'm glad you like the work.

    This is an attempt to get a clay/terracotta sculpture feel, partly inspired by the work of Houdon. It's modeled using a sphere (based on a subdivided cube) and I've experimented with various of ZB's new brushes. Things start to get a bit iffy behind the ears and the shirt line but all in all the mesh held up well, I think. About 1.8 million polys.

    boy.jpg
    Last edited by marcus_civis; 04-19-07 at 04:08 AM.

  8. #23
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    Can you give us some kind of indication of the modeling time it is taking for each of your models...has ZB3 increased your modeling speed significantly? Thanks for your latest post of the child,, very inspiring.

  9. #24
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    vedanta,
    It's difficult to be precise over modeling time because I've worked on these at odd moments when I was free from other commitments. Eleanora probably took the longest, perhaps twenty hours, but some of that time was experimenting for the best working method and also drawing a stencil of the dress pattern in Photoshop (which took ages). The boy took the least time, perhaps 2-3 hours.

    ZB3 has certainly increased my modeling speed and, perhaps more importantly, freed up my artistic expression. The different approaches and working methods possible with the update are amazing. For example, the ability to sculpt directly using alphas is a tremendous time saver but also makes modeling in ZB a very natural and intuitive experience. The real-time materials greatly add to this feeling: the pictures here are all exactly what I see while working.

  10. #25
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    Thanks for giving us a look into the magic of ZB3 and it is very heart-warming to see by your work that it doesn't take weeks and weeks of painful modeling time to come up with great work. By all descriptions ZB3 is the closest thing to THE natural artistic experience.....can't wait to try ZB3
    Thanks again for displaying your work.

  11. #26
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    Cool Missing this beauty...

    ...classical modeling!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  12. #27
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    Hello Pilou, and thank you!

  13. #28
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    Great work Marcus its refreshing not to see a monster or something...


  14. #29
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    Hello Buckie,
    Thanks. Yeah, the monsters are all stuck in the cupboard. I keep the door firmly closed...

  15. #30
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    Quote Originally Posted by marcus_civis
    The different approaches and working methods possible with the update are amazing.
    Once you are able to talk freely about the differences, I would really like to hear more detail if you have the time to do so.

    Thanks.
    Long dead links removed...

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