1. #31
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    Quote Originally Posted by billrobertson42
    Once you are able to talk freely about the differences, I would really like to hear more detail if you have the time to do so.
    I will do.

  2. #32
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    Fantastic! Thank you very much.
    Long dead links removed...

  3. #33
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    Hey there, Marcus - Great cloth work!
    What a combination, (as pointed out before) - highly accomplished script/plugin writer, AND skilled modeller/illustrator - the world is your oyster

    I guess with the advent of subtools, there will be a huge rash of clothed, accessorised and decorated characters posted here Can't wait!

    cheers

    Chris


  4. #34
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    EleanorB&W.jpg

    Thanks for the comments.

    Rather later than I intended, a bit more about the flexibility of ZBrush3. I guess many people will have realised some of what's possible having played with the update but I thought I'd add a bit.

    The image shows just one way that MatCap materials can add a tremendous amount of flexibility to image making. I'm still experimenting but I think quite a variety of 'natural media' effects are possible too. For Toon materials, there is a nice example in this thread.

    From a point of view of modeling, what's great is that you don't have to worry too much how you start, you can get the result you're after in a variety of ways. As demonstrated in this thread, I am a fan of subtools, mostly because I can quickly add elements despite a pretty low-end machine. Some extra functionality is needed, particularly when posing, but mostly this can be achieved with zscripting if it's not added in by Pixologic.

    Ultimately I'm keen to test ZBrush's animation capabilities. This may seem silly, given the wide variety of animation software out there but Zbrush's big advantage is its render speed. Certainly features like soft body dynamics would be near to impossible but for certain types of animation (think hybrid 2D/3D cell animation) I believ there is great potential. I hope to post something at ZBC at some stage in the future.

    Cheers,
    Attached Files Attached Files

  5. #35

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    Totally awesome coolness much!

    I thought you were working for pixo with all those plugins and stuff.

    Love it!!!
    Last edited by ZModerator; 11-13-07 at 11:02 AM.

  6. #36
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    Marcus_Civis...

    Awsome work... ! I like very much the Princess...

    Congrats

  7. #37
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    Thanks for the comments guys!

  8. #38
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    Amazing clothing details, how many subtools did you use to create this?
    Nothing.


    Fat Creatures(Challenge):A challenge about Fat creatures.
    The Man and the Bread
    Zbrush fast work:A challenge with Zbrush fast works..

  9. #39
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    Wow. Thanks for sharing. You've painted a pretty awesome picture of what matcap can do.

    Last edited by ZModerator; 11-13-07 at 11:03 AM.

  10. #40
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    fantastic. cant wait for the ruff to come back into style. i can get my neon one out of the dresser. great cloth. i wet myself with the new subtools. great stuff. Z3. not wetting myself.
    -8-




    http://henrysouth.blogspot.com/









  11. #41
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    sumptuous models, like the new subtools as well.

  12. #42
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    i try to avoid this thread cause the work is so good it makes me want to crawl into a corner.
    a subtool experiment that gives me strange results is this:
    make a cube
    make a sphere and put it inside the cube
    hit the subtool projection button.
    sphere does not become a cube. weird.
    i love zbrush and all its weirdness, always surprising me!

  13. #43
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    Thanks for the comments guys, much appreciated.

    spaceboy,

    The subtool project all button will only work when the meshes are quite close in shape - you are pushing it beyond its limits with your test.

    Cheers,

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