1. #1

    Default anatomie wip

    culturiste9.JPG
    Im still in my learning process in anatomy field. The base mesh was done in maya and i twik it a bit in zbrush but it is de subdivision 1 too. So no more poly than the base mesh in maya. I Know the hand need a lot more of work. But if some can give me advice about muscle or proportion please tell me befor I go farther
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  2. #2
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    Default

    What kind of model are you trying to go for? Right now he's looking like he has superhero/supervillan anatomy. If you are going for a more photoreal look you are going to have to tone down the muscles quite a bit.

    Basically all I can recommend is that you buy a human and animal anatomy book and study it. Keep practicing in zbrush and do some hand drawn sketches. Even if you may not be a great draftsman, it will still help you understand anatomy and will show through in your 3-d work. It's really all about practice and understanding bone and muscle systems.

    Also use some photoreference while you model.

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    Default thanks very much for the reply!!

    I appreciate it a lot!! Yes I know is more beefy than i regular human but i use reference from a book about body building so it i why it is so fat . What I want to do is that the muscle are wel done. In the rigth place and in the rigth shape.
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  4. #4

    Default

    hi,
    the upper legs must be bigger than the lower legs . You probably know that the lower legs muscles is the must difficult muscles to built in body building.
    Fact : arnold shaw... (well you know who) was always posing in pond for hide he s lower legs

    sorry for my english

  5. #5
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    Thanks for the comments. At least I got some real advice .. By the way im not a big bodybuilder fan. but i do appreciate great body it always amaze me . Some guys are real monster or animal like Batista hehe
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  6. #6

    Default here some render test...

    I shouldnt have done it because it seem like ive got some thong to change in the modelling again for the head particularely. But as im try to found a good concept about it I was having fun trying to give him a cool superheros outfit. But I want to do him clothes too. Maybe shorts like john cena and a military cap so the torso could be nude and I could show the work on his anatomy. But for now feel free if you have any ideas or tips and crits for sure it would be could. culturiste28.JPG
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  7. #7

    Default go back to work again...

    I think am on the right track nore theres is not a lot of thing to change before realy go on for texture. If you find something really bad please help me! comment and crits are more than welcome but i wonder why nobody never answer ...culturiste31.JPG culturiste32.JPG culturiste33.JPG
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  8. #8
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    Hi YsenGrin , this is looking good now. Just like the bodybuilders of today so huge. Is the render done in zbrush? Did you use orange lights to get that effect?


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    Default Hi!

    Thanks im glad that it is on the good path finally. Its is all render in zbrush with one white ligth. you just adjsut the shadow with a good quality and a good among of rays. For the other part it's the material who do the trick try the one gived by antropus its is very cool. And finally use the contrast and brigthness in the render palette. But this one was jsut for fun. but i like the way it lookslike the real shaded skin of the culturist.
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  10. #10

    Default Hi!

    Still working on the overall shape... I need to work the arm a little more. as usual crits are more than welcome... culturisteFBS.JPG
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  11. #11
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    lower torso needs to come down more. The legs need to be longer. Calf muscles should be slightly larger. Also the thighs need to be a touch smaller. Feet need to be a little shorter and wider. That's all for proportions. The upper body is fine.
    Last edited by JesseGraffam; 04-30-07 at 07:08 PM.

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    Default thanks very much for the reply!!

    You give nme good advice! ill take it in consideration. specially for the feet I found it very difficult and ugly to sculpt!
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  13. #13
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    Default I was wandering

    as english is not my mother tongue what you mean by calf muscle? I use the translator but it tell me that it mean something like beef muscle but i nevr heard that. So please if you could tell me where this special muscle are on my pict it would be fine. thanks
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  14. #14
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    The calf muscle is the muscle on the back of the leg between the knee and the ankle. "Calf" is also the word for a baby cow, so that's why the translator got confused.

    - Lexo

  15. #15

    Default some works on the head

    Hi ive work the head of my muscle man! At the beginning I wanted to give him the face of John Cena but change my mind after seen the guys of Matte3d. Also I dont want to do a wrestler anymore so I take for model his character head to study it and try to give a real feeling to mine. I still work with zbrush2 but im planning to get the 3version so I can extract as subtool clothes and transpose him without going in maya to do a rig. As I dont know very much about displacement map yet it will be good to do it all in zbrush. Also Im working on the skin shader to be more realistic as possible. As for the head it need some fin tuning again. Im not happy with the ears and the front head... any comment are welcome!

    3tete.JPG
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


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