1. #1
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    Florida
    Age
    66
    Posts
    1,671

    Default Z3 tests,experiments,playing

    Omg It's the Masked Dino! Just a test also but very exciting. I am getting some Jagged edges on the extract but I suspect that means I need more resolution when I mask. Not too good but hopefully will get better
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	The Masked Dinoedit.jpg 
Views:	1421 
Size:	109.6 KB 
ID:	56204  
    Last edited by Tartan; 05-17-07 at 06:27 PM.

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    Florida
    Age
    66
    Posts
    1,671

    Default

    Fun experiments. I am now using extraction at a setting of .005 for some things. Then tweaking where needed. Talk about conforming clothing lol. I am done with extraction experiments. Mesh insertion next All of the dark areas are mesh extracts. There is a seperate pants underneath the raised portion of his waist and leg area.
    default.jpg
    Last edited by Tartan; 05-24-07 at 05:11 PM.

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    73
    Posts
    6,573

    Default

    Tom, experimenting the powered tool Mesh Extraction
    is interesting as you show to put the setting we are using, i will do for the next time
    Andreseloy

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    Florida
    Age
    66
    Posts
    1,671

    Default

    Heh. Thx Mario. Be sure when using settings that low to tweak (Move)the mesh out some. Gives nice thin appearance. Also when you get jagged edges after masking I have found the pinch tool helps a lot.

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    Florida
    Age
    66
    Posts
    1,671

    Default

    Just checking to see how the extractions look in a contrasting view. Smoothed the shirt out to not show his muscle structure as well
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	default.jpg 
Views:	1221 
Size:	74.4 KB 
ID:	56262  

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    Florida
    Age
    66
    Posts
    1,671

    Default

    I had time to sit down with z3 again and decided to try transpose. Very powerful tool but I am missing something here. I know its right under my nose too How do I get the subtools to move with the main mesh? I tried group visible and no luck. Anyone have a clue?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Noname.jpg 
Views:	1088 
Size:	138.0 KB 
ID:	56321  

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    73
    Posts
    6,573

    Default

    Tom not sure about your issue but...
    1.-If you are trying to move part of the object like arm with all the other part staing in the same position, mask all but arm
    2.-If you dont want to get sharp contrast between the mask and no mask part press ctrl and drag in the region you decide to get a smooth transition
    3.-If you only want to move be sure you dont have masked anything.
    Excuse me if not your point
    Cheers
    Andreseloy

  8. #8

    Default

    Apparently you can't yet...

    Andrew: He wants the subtools to move/distort with the main tools when using transpose. This feature doesn't work yet.

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    Florida
    Age
    66
    Posts
    1,671

    Default

    Thx Mario and Crusoe. I have been exploring to see what I can do. Maybe I can find a workaround.

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Nov 2005
    Location
    India
    Posts
    1,074

    Default

    Tartan good job man, hope I can learn few theorys before plunging into z3 after next 2 months.

    If the transpose doesnt work with subtools and main tool together, then
    what options we have left ?

    1) Either make zsphere main tool, transpose it into different poses and then move the subtools accordingly ?

    might work for bulky items like armour, gaunlets,shoes etc not for things like clothes which move with theshape of body. Possible but time consuming.

    2) get the full detailing done, merge the subtools together (even that is not easy , Marcus gave a solution in the troubleshooting forum) and then transpose the whole mesh together.

    how will it effect minute details?- will it stretch them?- only experiments can show.

    Tartan let me know what you think, any more ideas?

    I know i am giving theory lectures but then we all know we can sudy other planets sitting on this earth and even find water on them.

    Hope you can test it out, meanwhile I am drinking all tutorials with my icecream shake

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    Florida
    Age
    66
    Posts
    1,671

    Default

    Looks to me like there are two solutions. Work at as low a rez as possible and go from there with insert mesh. Or export out and assemble the pieces in another program and then back Either way there is a lot of work to be done. Until then we can always pose everything Nekkid Save an icecream shake for me also Sunny. Preferab;y chocalate
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Nekkid.jpg 
Views:	878 
Size:	83.2 KB 
ID:	56340  
    Last edited by Tartan; 05-18-07 at 03:28 PM.

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Posts
    1,050

    Default

    Just a bunch of naked posers...

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Nov 2005
    Location
    India
    Posts
    1,074

    Default

    Now that looks bad, waited so long for Z3 mainly for its posing functionality, this sounds like 'oh I will have to get xsi under my belt'.

    Tartan after inserting mesh in a low poly posed mesh, can you pose it again with less distortions(without increasing the resolution) ?

    I was trying mudbox demo today, though it cannot be compared to z3, still even on this 512 mb notebook, it was working very smoothly.

    I can bet z3 will work as smoothly as mudbox even with this low ram.

    maybe we can have more details even at low level, can you please take a normal sphere and try to make a detailed human/monster face out of it ? try dividing it only 2-3 times.

    if normal detailng can be achieved at low levels then posing with insert mesh will rock, or else back to square 1 ;(

    Ya I have a chocolate one waiting for you, i love choco icecream in coke or pepsi.
    Last edited by wckedsunny; 05-18-07 at 04:06 PM.

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    73
    Posts
    6,573

    Default

    No, i think is possible to do in Subtools, adding new subtool(object or part of it) and then export, reimport and save as tool.
    Andreseloy

  15. #15
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    Florida
    Age
    66
    Posts
    1,671

    Default

    I can get a lot better pose than that sunny, It was a first time effort and I wasnt trying to be smooth. Just making a joke lol. I am positive that Pixilogic will have us completely up and running soon. I am just glad I have it now. Theres just sooo many things to experiment with.

    LOL Giant Sun

    Mario I will try that. There are several workarounds. Maybe thats the right road

    Still experimenting. Thanks Slosh for the tip on Mrgb object fill. This also provides a huge boost to Zs texturing capabilities
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	DDmatted.jpg 
Views:	700 
Size:	100.6 KB 
ID:	56354  

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •