1. #46
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    Exellent!!! this thread should be a sticky!

  2. #47
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    how can i get/use an enviroment map with matcaps?!?!?! on some matcaps (billiard ball, chrome) are some textures, how does this work?

  3. #48
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    I think they just painted the material prob...


    Here's a more convincing skinmat...
    I think I start to undertsand matcap...

    sebcesoir skin 02.jpg
    Attached Files Attached Files
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  4. #49
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    thnx Seb....love it.. Just tried it out on a model I have worked on this evening...


    Ron
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  5. #50

    Default Creating A + B Matcap Materials with Photoshop and ZBrush

    Thanks to Erklaerbar for this Thread. Here`s my small tutorial for creating Matcaps with custom-made A-B -Materials

    Nice for creating Materials with a reflection map and a different shading for cavitiy areas.

    Keep in mind that MatCap will capture basic material properties such as diffuse color and specularity. It won't handle complex properties like transparency or procedural coloring effects.

    1. Open ZBrush and create the first sphere.
    2. Apply your desired material to that sphere. Any Material is fine, even "normal" materials... which can have a reflection map.
    3. Tweak that material as you like
    4. Render the sphere inside a square document. 1024x1024 is good for most purposes.
    5. Scale the sphere so that it is very slightly larger than the render. (So that it just barely goes outside the render frame.)
    6. Render the image and export it as a PSD. This is the sphere we use as A-Material.
    7. Repeat step 1 to 6 for the second sphere. This sphere can look totally different, darker, duller... anything. We will use this sphere as the B-Material.
    8. Open the 2 spheres in Photoshop. The sphere documents should be square.
    9. Create another document which is double the width of a sphere. (Sphere = 1024x1024px, Blank document = 2048x1024px)
    10. Place the first sphere (A-Material) into the blank document. Put the image on the left side! (A-Material = Left Side)
    11. Place the second sphere (B-Material) into the blank document. Put the image on the right side! (B-Material = Right Side)
    12. Flatten the image and save as .psd (Verify the Sphere-Position with my Picture)
    13. In ZBrush, load the image into the texture palette.
    14. Select one of the MatCap materials and open its modifiers.
    15. You'll see a small texture patch that shows the current MatCap source texture. Click that and select the new image that you just imported.
    16. This time, there a two small spheres, exactly like the photoshop file.
    17. Now you can tweak the cavity, intensity and depth settings of your new material.
    18. Apply the Material on a Tool and enjoy!

    Happy ZBrushing!

    chem!
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  6. #51
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    Fantastic stuff! Very much appreciated
    MICHAELOBERHOFER

    WILDLIFEPORTRAITS

  7. #52
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    nice addition, chemkid....thank you!

    WailingMonkey

  8. #53
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    cool thx a lot.

  9. #54

    Default Zombie or Monster Matcaps

    hi,

    3 materials as basetexture for polypainting zombies or other monsters.


    have fun!

    serious_damage_01.jpg
    serious_damage_02.jpg
    serious_damage_03.jpg

    chem!

    download here: http://www.gigasize.com/get.php/-109..._damage_03.zip

    sorry for this stupid link... but i was in a little hurry...

  10. #55
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    Default My New Matcaps

    Click my link here to get my 7 new matcaps I created.
    http://www.sharecg.com/v/10370/mater...rush-3-MatCaps
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  11. #56
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    Bump!

    Good post, needs to be kept active

  12. #57
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    this needs to be a sticky. i'm always searching for it trying to remember what it's called.

  13. #58
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    Sticky, sticky, sticky!
    MICHAELOBERHOFER

    WILDLIFEPORTRAITS

  14. #59
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    Thumbs up Yeah

    it SHOULD be sticky! I downloaded almost all cool mats and Im happy! cmon guys, give us some more matcaps!

  15. #60
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    Nevermind. The problem was on my end.
    Last edited by Twitchmonkey; 09-05-07 at 01:59 AM.

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