1. #16
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    eyes are tough... and so are those horns in the back... I tried to add them, but ended up scrapping them... if you look at my references here, it seems the perspective on that rear set of horns is kind of wacky when you compare angles

    at any rate... I'm still getting closer... but I should really stop saying things like "I want to finish him tonight!" because every time I do, my kid will decide he wants to spend the entire day in my lap

    CacoWIP6.jpg

  2. #17
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    Looking more alive from each post this monster is scary

  3. #18
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    Ooh, he looks mean! You're on the right track. What do you think is happening at his 'bottom'? It looks a bit tubelike in the reference...
    Hey, what better education for a kid then a nice round of DOOM?
    Elfquest Sculpting Odyssee
    The continuing diary of my first sculpt

    The Topology and Flow Lab
    Everything you need to know about topology (and more)

  4. #19
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    I was planning on making the tubies like a mess of intestine-like stuff hanging off of her... speaking of which, the material for the main body was captured from a picture of fish intestines with a deep red colorize added

    thanks for the comments, btw... this is the most attention my work has ever recieved here and I really appreciate it
    Last edited by SalmonGod; 06-24-07 at 04:24 AM.

  5. #20

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    Hehe, it's a girl cacodemon?

    Great model. Can't wait for the intestines...

  6. #21
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    I could tell it's a girl just by looking at the back side he he.

    Great job SalmonGod here's a link to a library of game sprite's if you scroll down you'll find Doom and Duke Nukem sprite sheets

    http://www.panelmonkey.org/category.php?id=1

    I also noticed what you were saying about the creature not being persistent, from different angles. and I usually choose 1 frame that will define all others when modeling my Doom monsters.

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