1. #61
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    Great posts! I normally hate Goblins but I kinda like this one. Thanks for sharing.
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

  2. #62

    Default Update

    Some experiment with polypainting feature.

    Jolie_WIP06302007_02.jpg

    Jolie_WIP06302007_01.jpg

  3. #63
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    Your Hell Messenger is awesome! The amount of detail is great even with poly restrictions. How many polys are you up to with that? Any chance you could post a shot of your base mesh? Im interested in seeing what it started out as.
    When you start to think of what everything around you would look like in wireframe, does that mean you have problems?
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  4. #64

    Default Update

    Hello, Everyone. It's been a while, i guess. I was quite busy doing some web design stuff.
    And I'm really sorry for the late reply, XxDarkMessiahxX.
    I created basemesh in maya. Quite frustrating job it was...i remember.
    Here's some stat. (Body Only)
    Basemesh(L1) count 14235 polys.
    Highest Poly (Lvl5) 3.2M
    HD Geometry Poly 58.3M
    SoulBinderBaseMesh.jpg

    And some new stuff. Still WIP, though.
    Inspired by Gears of War.
    PredatorWIP001.jpg

    PredatorWIP002.jpg

    PredatorWIP003.jpg

  5. #65
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    Really nice characters! Love that old guy!
    Looking forward to your showreel
    The Angelina Jolie model, I would add some more volume to the underlip. Its a bit flatt.
    --
    Lasse Eriksen Bjørseth
    www.lassebjorseth.com

  6. #66
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    very nice work.
    subscribes

  7. #67

    Default Update

    Thanks, Lasse Eriksen Bjørseth & KarimZ
    Glad that you guys like my work.
    Anybody going to siggraph this year?? I'm going and yet i'm not done with my reel yet. It's gonna be very busy week.


    PredatorBig4_Edited.jpg

  8. #68
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    Even if your reel isn't finishe I'm sure what you have now will be good enough to get your foot in the door.

  9. #69
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    That last model is insane! Love it. That must be HD-detail?
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  10. #70

    Default

    Hey Dude
    Great work, but how did you handle the posing of your characters? just straight forward transposing and then fixing any artefacts? or some different approach?

    Thanks

  11. #71

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    ^
    Last edited by PedramK; 08-02-07 at 08:03 AM. Reason: doublepost

  12. #72
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    Hey dude,
    great work, but i was wondering, how did you go about with re-posing ? did you just use transpose and then fix the artefacts/stretchings or some different approach ?


    /D

  13. #73

    Default

    Thank you, wdcstudio.
    I'm not sure if i'm good enough but wish me luck.

    Plakkie. Yes, it's HD geometry. The model is just one mesh and hd geometry was definitely necessary.

    PedramK. I normally use zsphere rigging when I pose models in z3. After that, I fix artifacts. I use transpose for fingers and any kind of twisting (neck and forarms, etc..)

  14. #74
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    DUDE! Love that last model.

    What is the material for the latest render? I'd love to have it..

    Cheers,

    -3Dean

  15. #75

    Default Stone Orc

    Hi, 3Dean. You'll find a zip file of the material that I used.

    And... the last model for my demo reel. (Finally~~ )
    I named him 'Stone Orc'
    Hope you guys like it.

    StoneOrcBig_RenderComposite.jpg
    Attached Files Attached Files

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