1. #16
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    fabulous work, marcus!

    Many thanks for updating this powerful script!
    You just plugged another hole in the pipeline.



    WailingMonkey

  2. #17
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    Default Yahoo!

    Thanks Marcus.
    No more going back to 2 now!
    Cheers
    Cesar Dacol Jr.
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  3. #18
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    Well done, Marcus
    Many thanks once again

    Chris


  4. #19
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    Marcus you have been on a role from beta testing to now! Your talents and pasion to help are worth aspiring to. Or paying for...
    Jason Belec
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  5. #20
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    Excellent Marcus!! Am gonna love being able to switch out textures.

    Note to nuts: time to make a new Zbrush 3 fav plugs link
    page on website

  6. #21

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    Fantastic, very impressive.

    Question, after I use it my Materials all seem to be a bit darker. I can't seem to figure out how to resolve this. I am sure it is user error.

    Thanks
    Jesse

  7. #22
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    Thanks for the comments, guys.

    Quote Originally Posted by jbrophy
    Question, after I use it my Materials all seem to be a bit darker. I can't seem to figure out how to resolve this. I am sure it is user error.
    Jesse,
    Can you explain what you are doing when this occurs? I'll see if I can find what's happening.
    Thanks,

  8. #23
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    Hi there and thanks Marcus

    Guys you can see the brush shape (ther red circle) when use edit mode in projection mode ?

    Thanks !

  9. #24

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    Thank you Marcus, absolut fabulous.

  10. #25
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    This is great but I do have a question. I'm following Ryan kingslian's tutorials that use this plugin. Everyting seems to work great but I've relaised that the head that Ryan uses had un-wrapped UV's. I on the other hand am only using GUV tile UV's. The problem being that the technique he uses is to save out 3 different textures each with different parts of the head textured. He then goes into Photoshop and picks out the best parts from each texture and combines them into one. With GUV tiles this would be a logistical nightmare. So has anyone got any bright ideas of how one would solve this.

    The only way I can think of is by loading each texture up and painting all the bits black that I think would be better suited using one of the other available textures . Then in Photoshop I can see which bits need to be removed. I have a feeling this is a rubbish way though.

    Pete B

  11. #26
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    Thanks Marcus

    I've been missing these plug-ins. Your work and time is greatly appreciated.

    Don't suppose you could write a script to transfer thought from my brain to the software and have it modeled and textured automatically ?
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

  12. #27
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    fizzy....go to the wiki and check out zproject painting tutorial...that should help you do what ya want easier than pm.

    Marcus....i notice the same darkening of materials when using subtools......not sure if its the same problem but am sure it is related........seems to me for some reason....even if all use same material....the tool with focus is lighter than other subtools...this is with matcaps....don't recall noticing with other materials but would test that first

  13. #28
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    Thanks Aminuts but correct me if I'm wrong but doesn't Zproject only allow you to clone parts of an image onto your mesh? Although that's what I want to do the thing I like about image plane is the fact you can manipulate the image to where you want it on the mesh.

    Marcus mentions that you can use image plane with zproject. I tried this but it seems to me that because the image is only in the background you can't manipulate it? If you can then that would solve my problem.

    Pete B

  14. #29
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    you can use ZProject for

    1.-Texture an object from:
    a.Background image
    b.Other Object

    2.-Bas-Relief effect on a PolyPlane

    3.- transfer sculpting information from one mesh to another mesh

    See this Marcus Civis tutorial
    http://www.zbrushcentral.com/zbc/showthread.php?t=46330


    Andreseloy

  15. #30
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    Thanks andreseloy. I haven't got Zbrush3 here at work so can't run the script.
    Does it mean that I can use the exact same technique as you can with the image plane in Projection Master, as in being able to use a plane with a texture on and manipulate it to where you want it on the top mesh?
    If so I still don't understand how you do that?


    Pete B

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