1. #1
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    Default Major Zbrush (Nudity)

    First try in Zbrush 3, done from scratch without any reference in about 6 hours. Damn it's fun... I'll post updates. Any comments?

    obviously there is some work to be done in the neck and I just started his expression today, but I had to share

    M

    first_zbrush3.jpg

    And an earlier version

    first_zbrush3_test.jpg
    Last edited by Maxim_fleury; 06-08-07 at 04:43 AM.
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    htttp://vimeo.com/maximfleury


    Minds, like parachutes, work only when open

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    Default

    Worked a bit on his expression and gave him a green beret. Seemed logical.

    cheers!

    major_Z_central.jpg
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    htttp://vimeo.com/maximfleury


    Minds, like parachutes, work only when open

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    Default

    Can't help myself, have to continue in between work. Did some work on the eyes, chin, nose and other small stuff. Next would be an emblem on his beret anything else? or am I talking to myself... haha No matter I'll keep updating, there is no stopping me now

    major_update_central.jpg

    M
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    htttp://vimeo.com/maximfleury


    Minds, like parachutes, work only when open

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    Awesome facial anatomy and expression! Great job, put a body on him, and hand him a gun.

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    Default

    Hartelijk welkom to the forum!
    Phew, this guys has some strong facial curves! IsnĀ“t it fun just sculpting away? Some awesome things are happing in this guy. As you know, I'm still learning, but the thing that strikes me now are the ears: they don't look right yet. The rim of the ear could use more flesh, and maybe you should check some reference images for the inside of the ear; it's a bit of a maze right now.

    Keep going if you can stand the heat right now.
    Plakkie
    Elfquest Sculpting Odyssee
    The continuing diary of my first sculpt

    The Topology and Flow Lab
    Everything you need to know about topology (and more)

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    Default

    Cool character and features

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    Default

    Not that much time today, but I guess I shouldn't complain since I'm working on a feature film and I managed to integrate Zbrush in the pipeline. It works wonders for painting large textures . I did however find the time to start on the badge and place it on his beret. Thanks for the comments guys.

    Plakkie: You commented on my last sculpture as well and welcomed me then too, but thanx again! The ear is actually my co-workers ear since I could just glance sideways and have reference. But I'll work on it some more when I find the time. I need to work on the edge of the beret as well and his neck still isn't to my liking but I'll get to all those points eventually.

    So without further ado, here's the major:

    major_update2.jpg

    M
    Last edited by Maxim_fleury; 06-11-07 at 09:37 AM.
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    htttp://vimeo.com/maximfleury


    Minds, like parachutes, work only when open

  8. #8
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    Lol! I didn't know! The guy is improving, just keep working on it!
    Elfquest Sculpting Odyssee
    The continuing diary of my first sculpt

    The Topology and Flow Lab
    Everything you need to know about topology (and more)

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    Default flat eyes

    good work, will you be painting it? his yes look flat like the orbs are no longer orb like. might want to take a look at them, keep it up.
    cheers

    -E
    The attempt is more important than the outcome. E.Askue

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    Default

    Just a material update but I couldn't resist. Found some really nice eyes on zbrushcentral (Thanks Elixer) and as I was finding out how to apply different materials to subtools I had to try it on the major. I still need to work on the model a bit and then I'll start texturing so bear with me here... Work sort of took over as it can do, heh heh Oh and I just quickly painted in the tip of his cigar in photoshop.

    But the major is back...

    The_major_materials.jpg

    Thanks for the comments by the way guys!!!

    Cheers, M
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    htttp://vimeo.com/maximfleury


    Minds, like parachutes, work only when open

  11. #11
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    Ooh, those eyes give him life! And the skintexture really brings out his forms. Easy to be seduced into texturing to soon eh?
    Atteeeeeeen-HUT!
    Elfquest Sculpting Odyssee
    The continuing diary of my first sculpt

    The Topology and Flow Lab
    Everything you need to know about topology (and more)

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    Finally, some time to update. Dit some painting and added some extra geometry. The fire in the cigar is still painted and hastely at that but here's andother update.

    Cheers, M

    major_text_01.jpg major_text_02.jpg
    ---

    htttp://vimeo.com/maximfleury


    Minds, like parachutes, work only when open

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    Default

    Just a doodle this time. Concentrating on muscles and underlying bone-structure.. Comments welcome. Never mind the dodgy rendering.

    Cheers, M

    bust_total.jpg
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    htttp://vimeo.com/maximfleury


    Minds, like parachutes, work only when open

  14. #14
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    Default Just some practice

    Well moving right along and now working on some female anathomy. Comments would be most welcome since I'm not really happy yet, but can't see why... (Hair is just a placeholder)

    Gr. M

    turn.jpg

    3kwart.jpg

    close.jpg
    Last edited by Maxim_fleury; 07-10-07 at 09:18 AM.
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    htttp://vimeo.com/maximfleury


    Minds, like parachutes, work only when open

  15. #15
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    Default

    Cool models, need some work though.

    As for the female body, her physique looks like a man. Her shoulders are to broad for her hips. Her arms are to big in the bicep, tricep, and deltoid regions. Make those a little smaller. Her legs look like sticks, give them some curves and muscles! The ankles are way too massive especially the heel area. Give her bigger hips and a smaller shoulder width. Create a more exaggerated arch in her back as well. Use a lot of reference images for this.

    I would especially recommend studying this if you haven't already: http://www.zbrush.info/docs/index.php/Tutorial:_Pinup
    Last edited by stalsby; 07-10-07 at 10:29 AM.

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