1. #1
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    Default My obligatory WIP/Zbrush tests Thread

    figure id start posting some of my tests and stuff created in zbrush all in one thread. c&c welcome, however some of these models probably wont be updated - as zbrush3 is too much fun and im really bad at going back to things once i start on newer things

    this first guy is a test im working on. the symmetry is done on purpose because of his uv mapping and that hes planned to be a normal mapping test for a in game model.
    i realized after the fact that he resembles the dad from incredibles-hah it wasnt intentional i promise!


    big_guy.jpg

  2. #2
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    Default

    this guy was done for a displacement map test (which ive FINALLY got working after over a month of hair pulling)

    guy_w_hair.jpg


    another unfinished head. modeled from a sphere in zb.

    evil_elf_head.jpg

    this last one was a test with zb3's transposing features (which rock). the original (unfinished) model was done in maya (low poly base) and sculpted in zb2.

    devil_soccer.jpg

  3. #3
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    Default

    an update on the "Big Guy". started adding a body to him.
    unsure of how detailed to go on it, cos im considering putting armor/gear over him.

    big_guy.jpg

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    Default

    I think you should give him a really tiny waist and even smaller legs, to create a exagerated taper effect. I would make his legs at least half the diameter of his arms.

  5. #5
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    Default update

    So after a long hiatus with zbrush I felt the urge to push myself to do a full character finally. I hope to complete this model and use him in a render.
    Im learning a lot so far.

    the base model was built in maya. i only started on detailing his face lastnight. the rest of his body isnt really defined yet. theres obviously still a lot of work to do!

    Any feedback is welcome of course. Cheers !
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    Last edited by OrgoneGhost; 03-13-08 at 03:33 PM.

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    Default

    looking really good so far. cant wait to see the finished model!

  7. #7
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    Default

    thanks. so i updated him a little finally. changed his 'diaper' into more of a roman type robe thing (what are they called?). also updated his face and body some. definitely FAR from finished, and im not sure what other accesories/gear to put on him but im using this as a modeling challenge for myself so any suggestions are greatly appreciated!

    (edit: oh i forgot to mention that i plan on giving him a belt but are unsure if it should be rope, or an actual crafted belt. he is supposed to be a giant too)

    cyc_rev2_face.jpg
    cyc_rev2_front.jpg
    cyc_rev2_back.jpg
    Last edited by OrgoneGhost; 03-27-08 at 08:47 PM.

  8. #8
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    Default great looking cyclops

    i like hoe you solved the one eye sculpt .. it looks realy good.
    what matireal are you useing.. thats a cool effect on the skin.

    i think the word you were looking for is Toga

  9. #9
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    Default

    Hey thanks for the kind words. I mainly use zbrush for textureing so this is my first *real* attempt at a finished character. its definitely a good learning experience and i hope to finish him up within this year haha.

    yeah toga! thats it!

    as for the material - unfortunately im not sure who created it because i downloaded it some time ago in a thread on here , but its called "OK set 10.ZMT" if you want to try searching for it.
    (i would upload it but im not sure if that breaks some kind of rules here, sorry)

  10. #10
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    Default "Pan" wip

    just something im doing on my downtime at work. started from zspheres then sculpted over

    "Pan"

    i need to retopologize it so i can get more detail.
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  11. #11
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    Default

    updates. havent had time to work on it much but i changed the look of his face quite a bit. liking this direction much more. also played around a little with posing

    pan2.jpg
    pan3.jpg
    pan1.jpg

  12. #12
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    Default long time no see...

    figured its been a long time since i posted anything. heres a bat i did for some fun...

    (ignore the wings - they werent done when i grabbed the shot)


  13. #13
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    Default and one more

    heres a dude i hope to get back to real soon and finish up. this clothing is just blocked in but i plan to model all the little details


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