1. #1
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    Smile Game Model - "All Blacks" fighter

    This is the first time I use Zbrush to sculpt a low poly model (made in 3dsmax) to produce the Normal Map (created in Zbrush2). Had lots of fun in Zbrush.

    Thank you Pixologic

    gogimoneynewsmall.jpg
    Last edited by Gogitason; 06-18-07 at 07:25 AM.

  2. #2
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    Default

    Here's the model from different angles.

    2282_AL.jpg

  3. #3
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    Nice! First rugby player I've seen on this site. Hope the Boks will beat them on Saturday.

  4. #4
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    Wink

    Thanks Cubic, here's a closer screenshot;

    kamateclose.jpg

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    Excellent, can we see the LowPoly Wires please?

  6. #6
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    Bad ass model!! how big is your texture map? 1024 ? and did you separate it into 2 maps?

  7. #7
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    Xcellent strong guy ...

  8. #8
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    Thumbs up

    I like it look like a character from tekken Id like to play with it!
    YsenGrin"
    www.sammiiboyy.blogspot.com
    www.the3dblogger.blogspot.com


  9. #9

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    If he's Maori, like I suspect, he needs more facial tats. But great model! And agreed--can we see the wires?

  10. #10
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    Wonderful sculpt! Very nice model over all

  11. #11
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    Thanks for the feedback guys

    Yep, he's Maori...the reason I only put tats on half his face is that I wanted the facial detail to be seen a bit better. Maybe I'll add the tats to the other half of the face since he won't be seen that much closer anyway...

    The texture is one 1024x1024 map, I've attached the normal map (created with Zmapper...downsized to 512 to decrease file size) so you can see how I mapped it.

    Here are the low poly wires:

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  12. #12
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    What was your reason for not sharing UV space where possible? The legs and hands?


    R

  13. #13
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    It was the first time I used Zbrush & Zmapper...just didn't know at the time that Zmapper could have handled it.

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