1. #1
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    Default ANIME girl pinup -MatCap "Toon" Material-

    icon.jpg[/ATT]]
    Hello, everyone.

    My name is ATUMI.

    I made Toon Material by using MatCap Material of ZBrush3.
    This image was made by using this Material.


    osanagirl-toon.jpg

    The way of making this Material is very easy.
    Such an image is only specified for MatCap Material Texture.

    toon-test.jpg

    I like this effect very much though it is Material experimentally made.

    I think that it can make Toon Material of various variations if the image specified for Material Texture is devised.

    Materail used in this image is up-loaded.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    ---------------------------------
    ATSUMI Yoshihiro
    ---------------------------------
    http://blog.so-net.ne.jp/atm/
    ---------------------------------

  2. #2
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    Awesome!! Its good to see that ZBrush 3's matcap works great for non-photorealistic shaders as well. I am a huge fan of cell shaded artwork and will keep a close eye on this thread. Keep up the good work!
    Corey Kinard
    Modeling | Texturing | Rigging

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    Nice! Thanks for sharing the material. I, too, was wondering if the matcaps could be tweaked into a nice toon or cel shader but hadn't gotten around to trying it yet.

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    Great work! Yes, the MatCap is perfect for toon materials. Here's one I made.
    Attached Files Attached Files

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    That's fantastic, and something I really hadn't considered! Thanks for this.

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    Thumbs up Nice Effect!

    Thanks for the materials. They are really quite nice looking.
    Dave

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    Fantastic image and thaks a mill for the material Atumi ...
    thanks Marcus also ...

    Antonio.

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    Atmyoan and Marcus_Civis- thanks much for the materials, can never have to many. Atmyoan like how it looks on your pic will definitely have to give it a go. Nice image btw, some small things about the leg positioning that feels unnaturally uncomfortable especially in relation to the upper body. Try sitting like that and you'll get what I mean. Though I really like it overall, keep up the great work will be watching for more!!

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    Cool--I couldn't even tell it was 3D at first glance.

    Is that model polypainted or did you drop each part for color?

  11. #11
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    Wow! That is a great way to use the matcap material.
    Long dead links removed...

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    WOW! Top row within 12 hours! Fabulous.

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    Bravo!!!

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    Wow, I had no idea this was possible in ZBrush. Amazing stuff. Thanks for the info and the shaders!

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    Marcus and Atumi, many thanks to both of you for sharing your great materials!

    Cheers

    Roland

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