1. #1
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    Default The Dream Eater - Wayne Robson

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    dreameater-final-1k.jpg






    The Original 70 min Freestyle concept sculpt



    dreameater1.jpg




    dreameater-views.jpg



    Normally I dont use Zspheres for my bases, but of late I've really started (finally) to get into using them as base armatures for concept sculpts. This one is another that fell out of my brain while freestyling design concepts with only a 'long nose and teeth' guideline.

    It took about 70 mins all told so far, and I really do want to texture this one up as I have time. I'm a big beliver that if you give your character a 'back story' whilst sculpting them it helps to focus on the development more.

    The 'backstory' for this was that he is a demon of our dark dreams, he devours our good thoughts and replaces them with visions of terror. He lives in the dark and has a nasty habit of biting peoples heads off if they switch the light on. LOL
    Enjoy


    Wayne...


    dreameater-mini.jpg
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    Last edited by DarthWayne; 07-03-07 at 01:39 PM.

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    Cool I will be careful...

    ...this night
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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    Default


    Here's a quick turntable I knocked out with it.

    Wayne...

    dreameater-mini.jpg
    Last edited by DarthWayne; 06-29-07 at 04:59 AM.

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    My kind of creature!Love it and how it operates~lol,cal

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    Cool beans Wayne! Like it.

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    Default

    dreamTextureComp.jpg



    Thanks guys, I've sort of become a little attached to this one for a change. Here's a quick pass at texturing (with a litle post work in PS, damn I can't wait for Ppplink to get released. )
    Enjoy

    Wayne..

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    except for the eye I love it

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    This thing would love to come to my house for dinner.
    Awesom sculpt.

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    dreameasterCompFinalish.jpg



    Ok I'm just about ready to call this one final for now, my aim when I started this was to never leave Zbrush 3 (even for the final render). So started as zspheres, modelled and textured in zb3 of course and final render a composte of basic multipass shaders comped together in photoshop.

    Passes I used for this were a beauty pass, a shadow pass , a spec pass (actually 2 slightly different to give me a choice at comp time) and a matte pass. With the exception of the shadow pass all are preview matcaps.

    Its been a fair while since i did a project that never left Z, so thought it was high time I tried it again.
    Enjoy

    Wayne...

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    It's good to see the final after a lot of small steps you made. With ZB3 it's easy not to leave this program to Mudbox or other programs. Maybe the rendering in other programs will give a better result. But I like this funny sculpted model
    BTW, you hosted some real nice, creative shaders some time ago…

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    Love the sculpt and texture!

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    Thumbs up

    This is really great work. You are truly up to your good form on this one. It looks almost lethal!

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    Thanks Guys, my form took bit of a dip of late (real life stuff had me more than a tad side tracked, which is never good for being creative lol.) I thought it was about time I took something to final for once as it's been a while since I completed something to render.

    I may stil go back and redo the texture etc for the teeth as I feel that so far they are the weakest point. Its just the idea of doing 24 individual teeth isn't my idea of fun lol. Of course I could just do a couple and clone.


    Wayne...

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    Sharp work throughout ! You really brought him to life now,cool.

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    Default

    dreameater-final-1k.jpg


    The more I looked at this, the more the teeth drove me mad, they needed finishing properly..not avoided lol. So here's the final FINAL version (probably.. well I'm 99% sure it is lol.) I've really enjoyed doing this one, bit of a change for my usual stuff I feel.
    Enjoy

    Wayne...

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