Here is my latest character. All base meshes were done in maya. Everything else in in ZBrush 3. There is some post work done in Photoshop too. Thanks for looking. Plus, if you have any tips on rendering in Z3 that would be fantastic too. I have used displacement maps, but jeez its a pain in the behind. Plus, I have not yet used z3 maps with Maya. Did you know that if you export the mesh from ZBrush to Maya and add accessories and then Import the accessories from Maya to ZBrush---once you append them in the subtool palette, they appear right wehre they should without any adjustment!! How cool is that?

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