ZBrushCentral

deaDreaM2

modeling texturing rendering in Zbrsh3…any comments are wellcome
[deadream_2.jpg](javascript:zb_insimg(‘62934’,‘deadream_2.jpg’,1,0))

Please say he’s not on the loo~lol . Really fine work on all three points .

Compliments
cal.

Very nice bust. Lots of character and nice details. Wrinkles and facial features have a real sense of weight and depth. How long did it take you to create him?

He’s got a really nice sense of weight and life to him. :+1:

Wayne…

You nailed it. Bravo.

:+1: MEGA nice done - I love texture - regarding textures - can you tell me was it polypainting or what? Really BRILLIANT work - looks like some complicated, mental ray render. I love lights!

very nice! looks like some sub surface scattering going on! I like it!

Great model I specially like the texture and the subscattering look :+1: :+1: :+1:

Thank you for comments and rating friends…
calum5ZB…
Webhead
DarthWayne
vlad74
miztli
stalsby
Remib
i textured the model in Zbrush using new features (disavle uv and…)…
the best way to render is using Multipass…and i just try to learn that…so you can fake the SSS with some backlight…
and a little color adjustments in Photoshop…


here is another version of that model with more deformation…
any comments are wellcome…

[DeaDream3.jpg](javascript:zb_insimg(‘62967’,‘DeaDream3.jpg’,1,0))

Multipass,yeah Im one of thoses that it passed by. Any links to doing what you do ? I hate to ask for help but its the rendering that has me stumped at the moment. I have xsi6 now too but the render tree seems like so much to learn.I dont even know what renders or maps to create lol.

Anyroad,just cant rate this high enough,compliments here!
cal

Excellent work, skull_monster !! Your texturing is looking spot on :+1:
Chris

Actually later today or tomorrow I’ll be upping a vid I recorded a week or so ago that covers mutli pass.

Wayne…

Great detail work on the texture and painting. Good job, very realistic.

I like the 1st one