1. #1

    Default work doodle : kreacher

    It was way too hot to work at the office today , luckily i'm alone in an office, so i fired up Zbrush and since i saw harry potter yesterday i gave this a try. Only had one picture to use as reference really, but i'll mess with it some more at work if it stays this warm.
    kreacher.jpg

  2. #2
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    Lol! Recognize him immediately, and I saw Potter yesterday as well.
    Fun character, but he had very little screentime. It must be só hard fitting those ever growing books into a feature film. Nice one Namek!
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  3. #3

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    I like your mat cap looks painted, mind sharing?

  4. #4

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    The matcap wasnt changed much , it's that default brown one, i only increased the B depth a bit.
    The painterly look comes from the realtime shadow settings , i messed around with those , afraid i didnt save the scene though. But it's defintely the options in Render for preview shadows that gave the result.
    Last edited by The Namek; 07-18-07 at 12:53 PM.

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    Very nice! I like how you've done the eyes and eye area. Kame-ha-me-ha.

  7. #7

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    Update : (some more time free at work)
    kreacher.jpg

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    It's still great, but I must say that in my memory that last picture looks less like Kreacher then the first two... I think it's only the bigger eyes (higher upper eyelid?) that make me think that. Just my opinion, I don't have reference.
    Love those tiny wrinkles, really like those of a very old person.
    Elfquest Sculpting Odyssee
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    The Topology and Flow Lab
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  9. #9

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    Adjusted the eyes a bit again and some other stuff, thx plakkie , you're right

    kreach3.jpg

  10. #10

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    Working on his body:
    kreachbody.jpg

    Detail head shot:
    kreach4.jpg

    Last edited by The Namek; 08-03-07 at 05:10 PM.

  11. #11
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    Really enjoyed that head/body image.It reveals his character more,well posed and the fine details really are wdoing thier thang lol!The grey hair really suits this guy,looking forward to more of this!

    cal

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    Insane! What a strong face. The skin and color is just amazing.
    It strikes me that the eyes seem a bit blurred in the blue and iris bits. Somehow in comparison to all the detail the ears seem a bit smooth to me, but that could be your decision.
    May I ask which method you used to connect the body to the head?

    Great work on this, will be great to see him as a whole. How many poly's are you at right now?
    Elfquest Sculpting Odyssee
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  13. #13

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    Yea, in the movie he was a whole lot smoother in general really.. but i sorta prefered this look, i guess i left the ears smooth because of the reference pic.

    As for a method to connect. Head and body are just subtools, with normal brush setting and Zsub with the Wrinkle alpha selected I cut away at the body's neck part till it merges in with the head's neck part. With all the wrinkles going on , you dont notice the seam

    I think i'm at 6 mil polys or so.

  14. #14
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    Quote Originally Posted by The Namek
    As for a method to connect. Head and body are just subtools, with normal brush setting and Zsub with the Wrinkle alpha selected I cut away at the body's neck part till it merges in with the head's neck part. With all the wrinkles going on , you dont notice the seam
    Smart! To bad my model is as smooth as a baby's bottom...
    Elfquest Sculpting Odyssee
    The continuing diary of my first sculpt

    The Topology and Flow Lab
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  15. #15

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    Calling this one done , time for something else.
    kreach5.jpg

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