1. #1

    Default Stubi //~ Realistic Women Head ~

    Hello Gang,


    I start to texturing my women with some technique, I use some real women texture to start and painting inside Photoshop. My render is made in xsi. My college from Hybride Yannick Gaudreau help my about realisty light rig. I use the sss Fast skin shader from xsi for shading. This is just a start but suggestion and idea is appreciate.

    Thank's all!

    -----------------------------


    Frace view from the front:


    women10_face.jpg

    45 angle and Side view:


    women10_faceside.jpg


    I want to tweak a bit my eye for made a bit more cuty my girl. After that, I wich for put real hair for the eyebrows and for the little hair in the face. See you soon for the update.

    --------------------------------------
    Steve Jubinville
    Digital Sculptor
    Hybride

  2. #2

    Default


    i can't believe, just awesome! did you use FG or GI?

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Jan 2006
    Posts
    206

    Default

    good model dude! Gongrats

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Mar 2005
    Location
    dallas
    Posts
    271

    Default

    Gorgeous! Can you post the wireframe?

  5. #5

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Mar 2006
    Location
    San Diego, CA
    Posts
    340

    Default

    She's a cutie. Well done. I look forward to seeing her finished.

    How did you do the eyelashes? For some reason, they look dense with make-up (like globs of mascara)...which is interesting. Is it just an aliasing issue?

  7. #7

    Default

    Hey thank's all really appreciate!!




    zerodean: my eyelashes is made with 2 little grid I modeling just over the eye.

    eyelashes.jpg
    No zbrush on this image.


    Ather that, I put the same shade from the globe of the eye and I apply on my water grid. For maximise the effect, I have reflection map on my skin and just on the border of the eye, I blash the reflexion effect.
    Now the aliasing is very poor, the sss shader is to long for nothing.

    stalsby: The wire

    women10_faceWire.jpg

    Leshiy3d: No Final Gather, I prefer use Light rig who recreate the outdoors ambient. Some light with little intensity with environment color for the reflexion is the best. For the Occlusion look I set my light with aria light.

    Thank's everybody!


    I send update later!

    -------------------
    Steve Jubinville
    Digital Sculptor
    Hybride

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Aug 2004
    Location
    Montréal, Canada
    Posts
    362

    Default

    Hey great work man! J'ai hate de voir ca terminer! It's always nice to see talented peoples that comes from Québec

    Cheers

  9. #9
    New Member Follow User Gallery
    Join Date
    Jul 2007
    Posts
    22

    Default

    very nice work. i cant tell if on the neck towards the back, is that texture rap around of her hair or polygons creating a chunky effect? other than that i would say its like looking in the mirror.. err.. someone else’s mirror..

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Aug 2003
    Location
    USA
    Posts
    513

    Default Great Work!

    You've really captured the detail from the photo well! I did notice something that I can't explain. In the first picture if you look at the two sides of the models neck there is some reddish tinge. It looks a little like a rash, could it be a little left over hair from the photo? In any event you've done a great job!
    Keep pushin' those pixols, and tappin' to the code!

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Jul 2006
    Location
    Montreal
    Age
    44
    Posts
    688

    Default

    top row mec! c'est vraiment genial Steve!

  12. #12
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Posts
    198

    Default

    I've always loved your work stubi, Can you post some screen grabs of your shading networks? I gave up using max and i miss vrays Sub surface effects. I'd love to learn from you on how you got your skin done. The eyes are amazing too...could you show how you built your eye and maybe explain any special things you did with the shading networks with those too? Just love your work and like learning from some of the best. thanks stubi for any info
    Shes not okay,Turn out the lights
    I feel so good, Dim out tonight
    It takes two, The other side
    Come on savior, Go on and hide

  13. #13
    Senior Member Follow User Gallery
    Join Date
    May 2007
    Posts
    198

    Default

    Are your eyelashes xsi hair btw? or did you manually place curves and extude mesh or something? Curious about those too, those look amazing.
    Shes not okay,Turn out the lights
    I feel so good, Dim out tonight
    It takes two, The other side
    Come on savior, Go on and hide

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Jul 2004
    Location
    San francisco California
    Posts
    174

    Default

    hey . nice one man .

    probably little bit too redish on the neck for me .. but ... really good work .

    i like it ....

  15. #15
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760

    Default

    Pretty cool man!

    The skin looks a bit noisy to me but thats a great start
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

Page 1 of 5 1234 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •