1. #16
    Senior Member Follow User Gallery
    Join Date
    Mar 2006
    Location
    Mexico city
    Age
    38
    Posts
    102

    Default .

    I've always loved your work stubi the girls looks stunning.You've really captured the detail from the photo well!

  2. #17

    Default

    Do you think that with Zproject you can make the texture look that real or is photo shop the only way, but great job by the way.

  3. #18
    Member Follow User Gallery
    Join Date
    Jul 2007
    Age
    36
    Posts
    71

    Default

    So Good Texture and material.
    Good luck.

  4. #19
    skulll_monster
    Guest User Gallery

    Default

    hey !!!! very nice rendering...please show the lighting way...its perfect

  5. #20
    Member Follow User Gallery
    Join Date
    Sep 2006
    Location
    Kent, UK
    Age
    39
    Posts
    84

    Default

    Wow!
    Very realistic! Truly amazing work. Texturing is outstanding and the render is incredible! Five stars from me!
    My website >> Polygon Playground

  6. #21

    Thumbs up

    Hey, great work!

    Would you mind telling me a little more about your lighting layout (position of lights and stuff)?
    I still have got problems with lighting and am trying to improve in this area...

    thanks,
    Mathias

  7. #22
    New Member Follow User Gallery
    Join Date
    Jun 2007
    Posts
    1

    Default

    Nice mon Steve, felicitation pour le feature du Front Page! Comme toujours, tu kick des culs!

    Duy

  8. #23
    Senior Member Follow User Gallery
    Join Date
    Jul 2003
    Location
    Budapest, HUN
    Posts
    585

    Default

    Very nice, the light rig would come handy to me also!
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    ZBrush, Maya

  9. #24
    Senior Member Follow User Gallery
    Join Date
    Aug 2003
    Location
    Budapest, Hungary
    Posts
    106

    Default

    The shape of the mouth is far too artificial, it kinda ruins the realism of the picture...

  10. #25

    Default

    Thank's all for you nice comment! This character is not finish, for this reasons, I have some point I wich to update, but some perso call my to explane about the technique to build my character. I will try to explain that.

    Little Tutorial for create realistic head Zbrush3 ans Softimage XSI


    1. I start to build my mesh in Softimage XSI. Not to High resolution mesh but with all of the essentiel line to make the animation and texturing better.


    2. The UnWrap, I prefer the traditionnal uv in xsi for base just for a head, a normal cylinder is perfer to start that. When I found some point a bit strechty, I export my head inside Aheadus UvLayout.

    map_wire.jpg


    3. Preshape and detailling in Zbrush. I really like Zbrush to create some really fast form and test to make my shape better. The first step is the research for the best form. After that I start high level detail for little crease for bump. After this step, I extract displacement map from Displacement Exporter 3 and a Cavity Map from the version 2 of Zbrush. A little technique is nessessary for that.

    zbrush_shape_details.jpg


    4. Before I create my lighting, I select some nice texture from the 3DSK.COM sit and I use the new Zproject tools to apply my map, Really nice pour fast and precise application. Photoshop and Zapp Links for make all corrections. With this map, is possible to create and decline all of the rest of the map nessessary for the texture and shading.

    zbrush_color.jpg


    5. This is the time to make the creation of Bump map, speculaire map and reflexion map. For optimise the effect of a realistic character, a good bump is nessessary, the bump and Displacement is a modeling representation. On this surface contact with the light define is the head look realism. You add a speculaire ans reflexion to reflex all of effect on your environment. You have two kind of speculaire on a face, a big one and a smaller one.

    mixshader.jpg

    This kind of phenomen is inside the sss fast skin shader node. If you add some reflexion at your speculaire, is possible to recreate nice skin shader.


    6. The maps, some maps is nessessary inside the sss fast skin shader to make cool the skin. I use some map to create my effect: Diffuse, epidermal, subdermal, bump, speculaire, reflexion, overall ans Back Scater map.

    maps.jpg


    7. The SSS Fast Skin Shader:

    This complex shader is perfect to create nice skin effect. If you want cool tutorial about that, visit : http://www.thegnomonworkshop.com/tutorials.html

    Alex Alvarez is my reference to create nice shaders. This is my XSI shader tree:

    rendertree_all.jpg

    In this Rendertree, I add an incidence for accentuate the reflexion effect on the border of the face.

    My sss shader tree in details:

    rendertree_sss_setting.jpg


    8. The lighting

    My lighting is a complex rig of many different light to recreate an outdoor ambient, one sun for recreate really nice rim light on back border of the head.

    In real life, the reflexion is create with the object all around the people, Sky, ground, cars etc... For this reason I insert a sphere in constant with spherical uv's and I put on my sphere color, a Environment map with real and natural outdoor details and cool variations. Like that.

    Environnement_globe.jpg

    This map is primordial to creation nice reflexion on all of this object of your scene. Hdri map is not really nessessary but cool fo little high light. I prefer to add specific little grid with image in transparency for create specific reflexion.

    Reflexion-plane.jpg

    I drive all of my light with the coloration possition I have for my Light. The light is not too intense maybe 0.3 max cause I have around 40 light with Area for my ambient. A bit longer for the render but if you settup your BSP tree is possible to uptain nice render in good time laps!

    Sun & Ambient:

    ambient-light.jpg

    Ambient Light Rig:

    ambient-light-rig.jpg



    This is a little looking of my head technique, hope you like and understand. If you have any questions, write my at stevejubz1@hotmail.com, I have msn too.



    Special Thank's to Jaime and Ryan from Pixologic for your help! And thank's to my collegue Yannick Gaudreau from Hybride for your light help.




    ~-----------------------------------------~
    Steve Jubinville
    Digital Sculptor
    Hybride Technologie
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ambient-light.jpg 
Views:	499 
Size:	126.5 KB 
ID:	64376  

  11. #26

    Default

    well... Thanks for sharing!

  12. #27
    Member Follow User Gallery
    Join Date
    Oct 2004
    Posts
    95

    Default

    Sebcesoir and Phat: I guy thank's for your reply, the texture is a bit noisy cause my render is a bit poor but i your on a 2k map for now to make my test but I want to make my next step with 4 k map more details and no seam, Better shape for all of the form and the neck too. But really thank's!

    Lil'sister: Merci bien gros mon homme!! c debille la job que ta faite sur t perso, I impatien to look Assassin on my PS3 station!! Lache po!! heheh See ya!


    Thank's all!!!

    ~-----------------------------------------~
    Steve Jubinville
    Digital Sculptor
    Hybride Technologie

  13. #28
    Senior Member Follow User Gallery
    Join Date
    Feb 2002
    Location
    France
    Posts
    15,017

    Thumbs up Hyper reality...

    ...is knocking on the door!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  14. #29
    skulll_monster
    Guest User Gallery

    Default

    thank you for tutorial

  15. #30

    Default

    O, holiest of holy awesome!

    That's one heck of a shader and rig. How long did it take to render on what kind of machine? Is there a script to make those ambient light rig in xsi? (I know there's one for maya)

    This is probably one of the best render that ever reached a top row.
    Last edited by feureau; 07-26-07 at 03:46 PM.

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •