Hey Everyone,
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Cheers,
Nate Nesler
Technical Artist
Hey Everyone,
[]
Cheers,
Nate Nesler
Technical Artist
Firstly my advice is to use preview shadows while using matcap materials if you want accurate models. Also i mainly use basic materials while i’m working. It gives more control, imho.
To being accurate don’t forget to activate perspective camera if you didn’t. A value between 80-100 is ideal.
And some critiques about your model.
The main proportions looks good. The neck looks too much wide on front and back views. You should check some front photos of this type of male to correct this. Also eyelids need more work.
Keep it up.
Thanks Turx,
Just started playing with ZB3 so I am very greatful for the additional comments. :) ;) I was getting frustrated with the shadows. I think I do have it on the render type preview. It doesn't seem to look the same though as it first did before I played around with the render features. I must have done something. Maybe it will go back to the same when I open it up again. The guy looks way better in my opinion when I was sculpting him. lol Those eyelids have been giving me problems. I had just reworked them before I posted good to know they need more work which I don't doubt at all. I was working without a photo reference but I am thinking about using a photo reference here very soon I am just trying to decide who to use as my reference. I was thinking of doing Vin Diesel but I am having a hard time getting good pictures of him.
Cheers,
Nate Nesler
Hey Turx,
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Cheers,
Nate Nesler
Hey Everyone,
Does this neck and eye lids look fixed to you? I realised when I was fixing them that this was not my newest model for the head when I decided to redo the model. The prior one had the neck tappered in along with the eyelids fixed. I also detailed the neck up a good bit more. So I guess another question I have for everyone is should I detail out the muscles in the neck or should I leave the neck as is?
This was the Previous Head that I did: Here you can see a more defined neck
[attach=64669]RealisticMaleHead_06.jpg[/attach]
Cheers,
Nate Nesler
Hey Everyone,
Here is the ear corrections. The ear did not make it in the transfer, so I had to resculpt it also. Hopefully its more accurate now.
Cheers,
Nate Nesler
Technical Artist
Hey Everyone,
Here is an update with the Body and the first steps with the armor. Comments and Crits Welcome
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]Cheers,
Nate Nesler
Hey Everyone,
Hey Everyone,
[]
Cheers,
Nate Nesler
Hey Everyone,
[]
Cheers,
Nate Nesler
Looking pretty good, what I might suggest is focusing on the eyes a little more, sinking them in a little might help it appear more realistic.
Hey James,
[](javascript:zb_insimg(‘65162’,‘MaleBodyWireFrame_01.jpg’,1,0))
Cheers,
Nate Nesler
Hey James,
[]
Cheers,
Nate Nesler
Very detailed Character and relative Armor…
I like it!
Hey Piz,
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Cheers,
Nate Nesler
Hey Everyone,
[](javascript:zb_insimg(‘67113’,‘OldMan2AsianHead_01.jpg’,1,0))
Cheers,
Nate Nesler