1. #1

    Default High Poly Model to Low Poly

    hi ,

    Challenge : To convert very detailed high poly model developed in Z brush with 1.32 Million points .

    1 .This model is not imported into Maya becuase maya can not afford that big model.
    2 . There is no Lower Sub division available for this model
    3 . Reconstruct subdivision does nothing/ has no effect on model

    Now how can you convert this model into low res model to get its workig in Maya

  2. #2

    Default

    can you post the model?

    or watch
    http://www.houseoftutorials.net/noli...econstruct.wmv
    might help you out

    Few things to try also
    1. Enable UVS somtimes they disable
    2. Clear masks
    3. Zbrush 3 primitives are evil. (watch video for details)

  3. #3
    Senior Member Follow User Gallery
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    May 2007
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    Default

    One other potential solution if you've got Zbrush2 is to take the model
    in there and try to reconstruct. I had a model that Z3 didn't want to
    reconstruct, but Z2 did.

    good luck!


    WailingMonkey

  4. #4
    Senior Member Follow User Gallery
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    Oct 2005
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    Vancouver, BC, Canada
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    Default

    Re-topologize it with ZB's Retopo tools.

    See this thread:
    http://209.132.96.165/zbc/showthread...6&page=1&pp=15

  5. #5

    Default uploading Ztl file .

    hi ,

    I am uploading .Ztl file of model .
    download it from :
    http:\\chayanvinayak.info\frame\model-23.ztl
    http:\\chayanvinayak.info\frame\model-23.zip

  6. #6

    Default Complete High Poly to Low Poly Workflow

    Hi guys,

    Here is a tutorial I made a while ago which covers the whole aspect of this.

    Check it out here:

    https://www.youtube.com/watch?v=dMcVD6Ir0aA

    If you get stuck just let me know,

    Cheers,

    Kieren.

  7. #7
    New Member Follow User Gallery
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    Oct 2016
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    5

    Default

    Hi, what are you going to use your model for?
    If it is static Mesh, i reccomend to use Zremesher as khovasapian showed.
    Howewer in some kind of topology the resalt is not good enough, especially if you gonna to animate your model. Thay, maybe you should do retopology manually.

  8. #8

    Default

    Finally a tutorial that takes you from point A ---point Z. This is been so beneficial.(especially with Quixel and Maya / ZBrush and ending in Unity.) Thank you so much for putting this together. Beyond Perfect. Love it and Please keep more coming. Thank you.

  9. #9

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